I didn’t realize this until just now, but I seem to have a thing for Ancient Egypt.
Nothing too untoward, don’t get me wrong. But with my love of the (soon to be reviewed) Imhotep and for Favor of the Pharaoh, and now this review for the wonderful deckbuilding card game Valley of the Kings: Afterlife, I might as well get my own Nemes.
But that’s very expensive, much more expensive than what this card game will set you back.
So why don’t we talk about that instead?
Valley of the Kings: Afterlife is another deckbuilding card game. Designed by Tom Cleaver (who is wonderfully responsive on Boardgame Geek for any issues regarding these games) with art by Banu Andaru and published by AEG, this game is simply phenomenal.
The game plays 2-4 players, and is very good with two. Scores will be lower in a 4-player game as the cards will be more spread around.
I’ve heard a lot of good things about this game, but for some reason I’ve just never been able to pull the trigger when I’m shopping for games. I’m not sure why it is, because I am definitely interested in playing it.
The artwork on the cards looks gorgeous and the game is apparently fun to play.
The mobile game will be previewed this weekend at Denver Comic Con and will be released on both iOS and Android later this Summer.
I saw a post on Boardgame Geek talking about the Big in Japan expansion for the card game Smash Up, and for some reason I thought it was talking about how the game itself is quite big in Japan.
I didn’t even realize that’s the new expansion!
After quickly realizing my mistake, I went to AEG’s web site and saw all the juicy information regarding the new expansion, supposedly coming in August. This includes a link to the rulebook, which is great (though the pictures of the cards have all the wording on them smashed together, so I hope they fix that)
It looks like a really excellent expansion, along the same lines as all the other ones, of course. Fans of the game will love it, I’m sure.
Have you ever played Betrayal at House on the Hill? This is a game that starts out cooperative as players explore a building that is haunted in some way. Once certain circumstances are met, one of the players becomes the villain and a random scenario comes into play where the that player is trying to accomplish something (build a gate to destroy the world, kill all the other players, or whatever) and the others are trying to stop him/her.
The original game came out a while back and an expansion came out last year.
Now, Wizards is reskinning the game and setting it in the Dungeons & Dragons universe. Betrayal at Baldur’s Gate will have players exploring the dark alleys and deadly catacombs of this city located int he Forgotten Realms. You are all adventurers seeking out…well, adventure. But then something happens (maybe a Mind Flayer takes one of the characters over, or maybe one of them just decides he doesn’t like the others) and it becomes a one versus many game!
The game will include 50 scenarios so the replayability of the game should be sky-high.
I’ve only played the original Betrayal game once and it was a lot of fun. However, it could be horribly unbalanced depending on when the change occurred and where everybody was. Also, from what I’ve heard, the original (as well as last year’s expansion) is riddled with errors, so I’m hoping they clean it up a bit for this new version.
It’s definitely an intriguing concept, though, and I hope that it is as good as it sounds like it could be.
I definitely want to play it once it shows up.
The game is due out on October 6, 2017 (we’ll see if they meet that date).
There’s nothing like the Caribbean sun, I’m sure (I’ve never been down there, unfortunately). I know it gets really hot down there, especially when you’re working out in the streets or in the fields, building markets or working the indigo plants. Maybe you are building some statue to some long-honoured military general?
Of course, you aren’t actually out there doing all that stuff. You’re organizing it all, directing traffic, and having others build all of that for you. Still, watching them work while you’re sipping lemonade can be…ok, it can be peaceful. But you might start feeling bad for the workers!
So why not do it all in cards instead? That saves a lot of the hard work involved. And the messy sweat. Now everybody can drink lemonade with you! Or rum, if you like (though maybe that’s more of a Jamaica thing)
You can do all this by playing San Juan (2nd Edition), the card game designed by Andreas Seyfarth, with art by Harald Lieske and Mia Steingräber, published by Alea & Ravensburger. Based on the board game Puerto Rico, it does have some similar mechanisms to its parent game.