Terra Mystica App Magically Appearing on Apr 20

Terra Mystica 1

The two times I’ve sat down to play the game Terra Mystica, I’ve bounced off of it pretty hard. It’s a complex game with a lot of different moving parts that tie up your brain like getting wrapped up in a huge blanket and finally falling over because you’ve tripped over it.

I did enjoy flexing my mental muscles, but I just felt kind of lost. I knew this was a good game and that I would enjoy it…eventually. Once I didn’t feel like I was pounding my head against the pavement.

However…

There’s no need to fear! Digidiced is here! And not even wearing a cape (or droopy dog ears)

Yes, Digidiced, the wonderful boardgame app developer that has created stellar implementations of Agricola: All Creatures Big & Small, Patchwork, and Le Havre: Inland Port, have a digital version of Terra Mystica coming out on April 20 (hat tip: Stately Play). That’s only a week from now!

What are the benefits of the app? The ability to play alone against the AI so you can figure out just what the hell you’re doing. Or, you can get some asynchronous games going with friends in other parts of the world and learn as you go, but not having to sit down at the table for 2 hours and discover that you’re no better off now than you were when you started.

Go to the Stately Play article linked above for some wonderful screen shots (I’m not going to steal their thunder). It’s a truly beautiful-looking app. How can you go wrong with asynchronous multiplayer, three levels of AI, the ability to add an AI player to a multiplayer game (if you only have one other opponent but don’t want to play 2-player game, for example).

I have enjoyed two of the three Digidiced apps (I haven’t played Patchwork as I’m not a fan of the game itself), and they were both phenomenal.

Instead of the screenshots, I will embed the trailer though. And will be anxiously awaiting April 20 (the App Store is getting a lot of my money in the next month or two).

Terra Mystica will be released on iOS and Android systems, and according to their Twitter feed, they are trying to get greenlit for Steam, so it may come out there sometime in the future.

New Edition of Brass from Roxley Games – Kickstarter April 17

Brass Kickstarter

One of the best economic games for those players who don’t necessarily want to feel like they’re nothing but an accountant using spreadsheets is a game called Brass (now apparently renamed Brass: Lancashire for reasons I’ll get to in a moment).

The game, designed by esteemed board game designer Martin Wallace, is about the industrial revolution in England in the 19th century. Through the use of cards, you build cotton, oil, or iron industries, ship cotton to market, and basically try to make a lot of money and (of course!) earn victory points in the process.

It’s actually a really fun game for those (like me) who don’t want to sit down for 3 hours and crunch numbers. Don’t let the description or the name fool you, it’s not that dry of a game (ok, maybe a little dry, but really, do you want to be swamped with water all the time? Sometimes a little dryness can help).

Continue reading “New Edition of Brass from Roxley Games – Kickstarter April 17”

Race for the Galaxy speeding toward your electronic device

Some exciting news came out this week for those of you into electronic version of board games.

The venerable card game Race For the Galaxy is coming to mobile devices on May 3. (hat tip: Stately Play).

The card game has always intrigued me and I have played a number of games against the famous Keldon AI online. It’s a real bitch to beat, though I think I managed to do it once (out of maybe 30 games?).

Race for the Galaxy app

One of the knocks against boardgame apps is often the really lame AI that is so easy to beat that it’s not even funny (Ascension, I’m looking at you). That won’t be the case with this one.

Temple Gates Games, the developer of the app version, is going to be using the Keldon AI as the AI for the game, though there will be easy and medium difficulty levels for those of us who are truly terrible at the game.

It will also have a lot of the features that, in my opinion, are almost required for any boardgame app: multiplayer that is real-time and asynchronous, AI that’s actually competent, good graphics that aren’t too flashy, the ability to tap on the card to zoom in and see what it is (required for phone play).

Once it is out, it will be $6.99 US and available for iOS and Android systems. I have also heard via Boardgame Geek that it will be out on Steam eventually as well.

The base game will include six new base planets, and there will be two expansions available immediately as in-app purchases (The Gathering Storm and Rebels vs Imperium).

If you’d like to get involved in the quick Beta before it comes out, you can sign up here.

There are so many great-sounding board game apps coming this year. It’s going to be a great year!

Happy 500th to the Dice Tower!

I do all of my podcast listening in the car to and from work, and sometimes at work. Since I was on vacation last week, I didn’t get a chance to listen to the 500th episode of the Dice Tower podcast when it came out.

I’m almost done with it now, and I have to say what a wonderful celebration of 500 episodes; what a sense of history that this provides, and what a lot of hard work that I’m sure has gone into making the podcast as good as it is.

The Dice Tower started in 2005, but I only started listening to it around episode #275 or so (I can’t quite remember). That was a little over four years ago. The only reason I remember even that closely is because it was early in my listening career that the whole “is Eric going to take over the podcast?” running joke culminated in episode #300.

Over those 4+ years, Tom Vasel, Eric Summerer, and the large number of contributors have made my commutes very pleasurable, listening to such knowledgeable people talking about one of my favourite topics: board games. I don’t get much of a chance to watch videos until recently, so the video channel didn’t do as much for me. But the podcast has been a mainstay, and one of the few podcasts that I never even considered culling when I started cutting down on the number of podcasts I listen to.

The 500th episode has been really neat, hearing all the history behind the podcast, the old clips that I had never heard before, so many of the ending-credits puns from Eric, and so much more.

I’m looking forward to the new direction the podcast takes, without the contributors and with some format changes. It will be interesting to see what Tom and Eric have come up with. Not that I minded the contributors. Some of them were quite good. But the format changes are intriguing.

Kudos to you, Tom, for starting this wonderful thing. And thank you to everybody who has contributed over the years for making the Dice Tower podcast what it is.

It’s even been one of the inspirations for me starting this blog.

I am greatly anticipating listening to episode #1000 in 12 more years.

Quantic Foundry – Boardgaming Profile

In yesterday’s Q&A, Bezier Games social media manager Phoebe Wild mentioned the Quantic Foundry boardgaming profile.

I had never heard of it, so I felt I had to check it out and see just what my profile is.

Daves Boardgame profile

Not surprisingly, it’s quite a bit opposite of Phoebe’s (99% motivated by Strategy).

I do really enjoy the strategic element of games, and am greatly looking forward to sinking my teeth into a heavy strategy game this weekend.

But I do love my deck-building card games and dice games (Pandemic: the Cure is to die for), so my Chance rating really brought down my Strategy rating a great deal.

Interested in seeing what your profile is?

Why not take the test and find out?

 

Q & A – Phoebe Wild – Social Media Manager for Bezier Games

Nowadays, it’s very important for a company to be on social media. Especially board game companies, it seems.

I’ve had the pleasure of interacting with Phoebe Wild, social media manager for Bezier Games, a couple of times regarding certain issues. She’s always been incredibly kind and helpful, so I thought it would be neat to get a bit of a “behind the curtain” peek into what being social media manager of a major game company is like.

Phoebe graciously agreed to answer my questions, and those answers are below (with pictures of my experiences with Bezier games interspersed, because hey…this is a boardgame blog so you need pictures of boardgames!)

But first, I’ll allow her to introduce herself.

Phoebe Wild - Cosplay

(Phoebe cosplaying as a 1950s Harley Quinn at PAX)

Continue reading “Q & A – Phoebe Wild – Social Media Manager for Bezier Games”

Dude! Take Your Turn!

Welcome to the newest (until a couple of hours from now when I’m sure somebody else will start one) board gaming blog on the Internet!

I’ve been gaming heavily for the last seven years or so, and occasionally write about it on Board Game Geek (look me up here). However, I’ve been getting the urge to write more about them and I couldn’t really find a good outlet.

Off and on, I’ve blogged over at Game Informer in the User blog section. For a long time, I was a video gamer (still am, but not as much any more) and that was a great outlet for blogging about it. As my video game interest has waned, the blogging slowed down and I went through many lulls in posting.

When I finally decided to start posting about board games, I did over there. But while I know a few people enjoyed it, it didn’t really feel like the right venue.

On that point, here I am.

How many times have you been sitting there, waiting for somebody to take their turn when they’re oblivious to the game around them?

IMG_1352

Especially in a game like Terra Mystica, the brain-burner that gives many people who are not prone to analysis paralysis the willies.

I hope you enjoy what you read here. Almost all of it is going to be board game related, but there may be some other stuff as well.

Please leave me a comment and let me know how I’m doing.