Top Games Played in 2017 – Honourable Mentions

I managed to play 100 games in 2017. That’s a record for me, I think. Some were new to me (58 of them) while others were old favourites.

Seven of my Top 10 games played were actually new to me, so they couldn’t have appeared on my list last year.

When I was going through the 100 games, I marked off the games that I felt might make my Top 10 and then checked to see how many I had chosen. Turns out that I had chosen 16. From that, I formed my Top 10, but that leaves 6 really cool games that could conceivably have made the Top 10 but didn’t quite do so.

So why not tell you what those are?

Hell, I need content, so why not?

Here they are, the Top 11-16 games I played last year, in no particular order.

Great Western Trail (2016) – Stronghold Games


Designer: Alexander Pfister

Artist: Andreas Resch

This is a game of cattle ranching and building your deck (I do seem to like deck-builders, don’t I?)

It’s a game with lots going on and numerous ways to get points. Of course, whenever I get into a game like that, I end up with a little of everything and I end up not doing well at anything.

You are taking the cattle car(d)s that you have from your ranch to Kansas city where they will get shipped out west (why not east? Who knows?) by train. The better the quality of your cattle, the more money you get, and the more points.

Great Western Trail
Mmmm look at the points on that red cow! Ok, only 2, but still…

It’s quite an intricate balance of card play, spending money, choosing resources (should I buy another engineer, or maybe another cowboy so I can get better cows?)

I love this game, but I still don’t quite grok it. The second time I played it, I did much worse than the first time. I need to play it again.

Except when I do, I get an uncontrollable craving for hamburgers.

I’m not sure why.

Anyway, moving on…

Hanamikoji (2013) – EmperorS4


Designer: Koto Nakayama

Artist: Maisherly

This two-player card game came out in Japan in 2013, but I seem to recall that it just made it over here to North America this year (published by Kosmos). I could be mistaken.

Anyway, it’s a neat, quick little card game where you are basically businessmen trying to earn the favour of various Geisha masters. You do so through a variety of different card plays.


Each round, you have four actions you can take, and you can only do each one once. Cards in the deck represent items that each Geisha likes.

Two of the four will give some benefit to your opponent, so you need to figure out what works best for you.

You can play a card secretly face down in front of you. It will count as your card for influence purposes at the end of the round.

You can choose two cards from your hand and place them face-down. These are out of the game this round and won’t be scored.

You can choose three cards from your hand, placing them face up in front of you. Your opponent gets to choose one and placeĀ  it on their side of the appropriate Geisha. You then place the other two on your side.

Or, you can choose four cards from your hand face-up, dividing them into two sets of two cards each. Your opponent chooses which set of cards to take and places the cards appropriately. You do the same for your pair.

That’s it. At the end of the round, you move the influence marker on each Geisha towards the player who played the most cards on that Geisha.

If a player has influenced four Geisha or 11 (or more) Charm Points worth of Geisha, they win! Otherwise, begin another round, keeping the influence markers where they are. They will never move back to the center, though they can change sides.

This is such a charming game! I love the artwork and the quiet simplicity of the rules. Yet the tactics of the game can be nail-biting. Two of the four actions, you’re going to be giving your opponent their choice of a card or two.

What are you going to concede?

If I played 2-player games more often, I would definitely pick this one up.

Herbaceous (2017) – Dr. Finn’s Games



  • Designer Eduardo Baraf, Steve Finn, Keith Matejka
  • Artist Benjamin Shulman, Beth Sobel

Not much more I can say about this beautiful little card game that I didn’t say in my review, but I haven’t actually had a chance to play it again since my review.

I shall have to change that soon.

Herbaceous pots

Beautiful card art, fun “pick a card and decide where to put it before choosing the next one” mechanic, this one has it all.

A perfect filler game for just before or just after the long, tedious one you’re going to play.

Modern Art (2017) – CMON Games


Designer: Reiner Knizia

Artists: Carole Carrion, Manuel Carvalho, Chen Cheng-po, Mike Doyle, Pete Fenlon, Paul Laane, Ramon Martins, Daniel Melim, Rafael Silveira, Sigrid Thaler, Zeilbeck & Natzeck Design Company

In this entry, I’m talking about the new CMON Games edition that was published in 2017. The game itself was first published back in 1992.

Can’t really add too much to my First Impressions post, though I should probably do a full review soon as I’ve played it enough recently.

Modern Art - Artists
The five different artists

I don’t generally care for auction games, but Modern Art seems to grab me like no other auction game will. It’s a nice combination of market speculation and manipulation, as you are auctioning off paintings and buying them, trying to make sure that the paintings you buy are by the most popular artists that round while maybe the ones you auction off don’t end up being that popular.

What do you care? You made your money.

It’s the auction game for those who hate auction games, and it’s definitely a great game.

Queendomino (2017) – Blue Orange Games


Designer: Bruno Cathala

Artist: Cyril Bouquet

My final game played in 2017 almost made my top 10!

Not quite, though.

This is a more complicated sequel to the 2017 Spiel des Jahres winner Kingdomino, which from what I understand is a pretty good rendition of Dominos. Basically, you are choosing “dominos” with various terrain on them, trying to link your dominos in a way so that you have a large territory of the same type connected, and a number of crowns in that territory.

That’s basically Kingdomino, but Queendomino adds town-building with the red tiles, where you can use money to purchase certain town tiles that will give you bonuses, either end-game scoring points or during the game. You can put knights on territories to tax them, earning coins equal to the number of tiles in the territory.

These town tiles may also give you towers, which you spread through your territories and if you have the most towers, the queen comes to visit your kingdom (she must really like her towers). She gives you a discount on town-buying as well as letting you use her as a crown in your largest territory if she’s visiting at the end of the game.

Since I’ve never played the original, I can’t really compare them. However, from what I’ve heard, Kingdomino is a nice, simple game that’s easy to teach and very quick to play. Queendomino does add a few more complications that may make it not quite as “gateway” as some people would like.

I happened to really love it, though.

It also has rules to combine the two games if you wish, which may be cool to try.

I’d definitely play this again. Maybe it’s because I won the second game with a full 56-point swamp territory (along with other territories too for more points) that prompted some great Monty Python jokes.

Worlds Fair 1893 (2016) – Renegade Games


Designer: J. Alex Kevern

Artists: Jason D. Kingsley, Adam P. McIver, Beth Sobel

This game has the honour of being my first-ever game review. It was a brand-new game to me in February 2017 and got played a bunch.

It’s quick, it’s easy to teach, but the decisions are nice and juicy as you take cards that you may need from an area, and then put an influence marker there.


But maybe you need the influence in that area more than you need the actual cards that were there? It’s a tricky decision as you balance set collection and area control to figure out the best way to amass points in three quick rounds.

That ferris wheel seems to go around quickly, ending the round when it reaches the bottom again.


The artwork is beautiful, the design is elegant, and it’s just a lovely little game.

At the beginning of the year, I thought it was easily in my Top 10.

I just played so many great games this year that it was hard to crack it.

It’s definitely up there among the best, however, and it’s one that I need to play again.

So there you have it. You have my Top 10 games played in 2017 (in two different parts) and now the ones that almost made the list.

Looking forward to a wonderful 2018 full of games!

If I could stop getting sick.




Top 10 Games Played in 2017 (5-1)

Thankfully this post isn’t coming to you really late, like in mid-February. That would be a bit stale, wouldn’t it?

I wanted to get this posted last week, but a bad cold did me in.


Yes, Gollum, I agree.

I know you’ve been waiting with bated breath. I’m sorry for those of you who may have keeled over waiting.

Hopefully it will be worth it.

What were the Top 5 games I played in 2017? These are games not necessarily published in 2017 (though the oldest is 2015, actually), but just the top 10 games I played.

The top #10 – #6 can be found here.

Let’s find out, without further adieu (I think I generate a lot of adieu when I have a cold)

Continue reading “Top 10 Games Played in 2017 (5-1)”

New to Me – December 2017

Posting this in between the two posts for top games played in 2017 because, well, reasons that will become apparent when the 2nd post comes out later this week.

It was a lean month for “new to me” games in December, but it was fuller than I expected it to be. I missed two Sunday game days, but had a couple of unexpected week day game nights to make up for it.

In a delightful coincidence, every new game I played in December was actually published in 2017, which gives me a tinge of “Cult of the New” as well!

Just don’t tell anybody, please. I don’t want to besmirch my reputation.

Here we go!

Clank! In! Space! (2017 – Renegade Games) – 1 Play


Designer: Paul Dennan

Artist: N/A

Continue reading “New to Me – December 2017”

Top 10 Games Played in 2017 (10-6)

It’s the end of the year, and everybody in the boardgaming world is doing their “top picks of 2017” or some other variation of that.

However, I don’t play enough brand new games to make a list like that. This year was a record-breaking year with me playing 18 games that came out in 2017. Given that, though, over half of the games would be on the top ten list, and that really isn’t that interesting of a list, is it?

So instead, just like last year (on a different blog than this one), I’m going to do the “Top 10 Games Played in 2017” instead. I played a grand total of 101 games, so I think this can be a pretty good list.

This does not include any games that I only played online or in app form, so games like Race for the Galaxy and the like won’t be there (even though that app is killer and you should definitely buy it).

Did Queendomino make the list? Wait and see. It was the final game I played in 2017

To prevent a too-long post, I’m splitting the list in two, and I had enough games that I was considering for my top 10 that I may even do an appendix as well.

So without further adieu, here are numbers 6-10!

Continue reading “Top 10 Games Played in 2017 (10-6)”

App News – Race for the Galaxy goes to the Brink of War

I’ve been seriously neglectful of writing about boardgame apps recently, and it’s time to rectify that (I think I’ve been intimidated by Stately Play).

So how about a big announcement (though late, of course, since I was on vacation) about one of the best apps of the year?

That’s right, Candy Crush Saga has something new I’m sure.

But wait! That’s not what I’m talking about.

Race for the Galaxy by Temple Gates Games is certainly in the running for best new app of 2017, and it has a new expansion dropping tomorrow.

That’s right, I said tomorrow! (That’s what a vacation will do to you).

(Editor’s Note: Apparently, a vacation will also make you not able to read dates. December 14th is the release date, and your humble writer thought that was tomorrow)

RftG - BoW box
“All hail, our Temple Gates Overlords!!!”

Tomorrow will see the release of the Brink of War expansion for Race for the Galaxy (my fingers keep wanting to type “bring of war”) and it looks to be a doozy.

Continue reading “App News – Race for the Galaxy goes to the Brink of War”

New to Me – November 2017

November was not looking like a good month for “new to me” games, but the last two weeks really picked it up.

I managed to end up playing four new games and two new expansions.

What is the Cult of the New to Me? Read about it here.

So let’s jump right into the gaming goodness.

Azul (2017 – Plan B Games) – 1 play


Continue reading “New to Me – November 2017”

Book Review – The Bloody Triangle by Victor Kamenir

When I was a kid in Elementary school, I studied World War II history like no other subject. I totally exhausted our school library’s books on the topic.

Some even called me a warmonger (What? We were in 3rd grade).

That love of studying military history has never gone away. It’s just expanded to other eras.

But World War II is still my favourite.

So when I saw The Bloody Triangle by Victor Kamenir (2009), I had to pick it up.

Bloody Triangle

This book is about the first days of the German invasion of the Soviet Union, namely a triangle of land stretching from the cities of Lutsk, Dubno, and Brody in the Ukraine. It’s considered the 2nd greatest tank battle of World War II, but it’s not really talked about much other than in general overviews of the German invasion.

It’s also well worth a read.

Continue reading “Book Review – The Bloody Triangle by Victor Kamenir”