The Cold War has always been an interesting topic for me. As a child of the 70s and 80s, I grew up during the height of it, when TV-movies like The Day After and World War III (damn, David Soul could act) made us wonder if nuclear annihilation was going to be coming soon.
(Of course, we didn’t have any incidents that literally made us as close to nuclear war as the Cuban Missile Crisis in the 60s, but that didn’t stop the fear)
Many games have been made simulating the Cold War and various aspects of it, most notably the GMT Games favourite Twilight Struggle. That game was the first time I knew of a card-driven game where cards had faction-specific events, and if you played your opponent’s event card, they chose whether to implement the event or not.
So when I heard that Jolly Roger Games and Ultra Pro were coming out with a quick 20-minute Cold War game called Iron Curtain, and that they were offering review copies in exchange for honest reviews, I knew I had to jump on it.
I’m glad I did.
Iron Curtain is a 2-player game designed by Asger Harding Granerud and Daniel Skjold Pedersen with art by Jessica R. Eyler and David Prieto.