I managed to play 100 games in 2017. That’s a record for me, I think. Some were new to me (58 of them) while others were old favourites.
Seven of my Top 10 games played were actually new to me, so they couldn’t have appeared on my list last year.
When I was going through the 100 games, I marked off the games that I felt might make my Top 10 and then checked to see how many I had chosen. Turns out that I had chosen 16. From that, I formed my Top 10, but that leaves 6 really cool games that could conceivably have made the Top 10 but didn’t quite do so.
So why not tell you what those are?
Hell, I need content, so why not?
Here they are, the Top 11-16 games I played last year, in no particular order.
Thus, I can’t really comment on which games should or will win in their respective categories.
I will say, however, a hearty congratulations to Renegade Games and designer J. Alex Kevern for the Worlds Fair 1893 nomination in the Board Games category!
This is such a wonderful game that I could gush for hours on it (but I won’t…unless somebody ticks me off).
If you want to see me gush a little bit, you could check out my review of the game.
Renegade Games seems to have really come into its own this year, at least from what I’ve seen. This game, and two other games that I really want to play but haven’t had a chance to yet (Clank: A Deck-Building Adventure and Lotus) which were also nominated for awards, all of them are or sound wonderful.
Once again, congratulations to all who were nominated!
I’ll leave you with a Worlds Fair 1893 picture, just to once again showcase the beautiful artwork done for this fantastic game
(Previously published on Game Informer and BoardgameGeek)
I’m a gamer, but I’m also a history buff.
One of my new games bought in December manages to scratch both of those itches, and it is oh so pleasant a feeling! I picked it up the last week of December and played it 6 times between then and the end of February.
Worlds Fair 1893 (designed by J. Alex Klaven and published by Foxtrot Games & Renegade Game Studios) is a 2016 game that combines elements of area control and set collection, in a masterfully simple and quick game that also has a bit of a worker placement feel to it as well.
It is a game for 2-4 players, and it scales really well to all player counts. It’s not one of those “it’s really for more players, but here’s some mechanism so that you can play it with 2” games.
It goes for 3 rounds, with a scoring phase happening at the end of each round.