(Edit: This is one of my Top 5 Games Played of all Time, as of February 2019 anyway. Check out the other games as well!)
Ever since my college toga parties, I’ve wanted to be a Roman emperor. I mean, sure, they had a tendency to die in horrible ways, many of them were cruel and corrupt and it all together wasn’t a good time for them.
But just think of the perks! There are people peeling your grapes! Throwing flowers in front of you as you walk! There are…
Ok, maybe it wouldn’t have been so great. But I looked good in a toga. (Editor: “Looked” being the operative word)
Why am I talking about all of this?
Because I am finally able to do a review of one my favourite (Editor: Spoilers!!!) games out there, Time of Crisis, published by GMT Games.
The game was designed by Wray Ferrell and Brad Johnson with art by Rodger B. MacGowan and it plays 2-4 players in 2-3 hours.
For my 100th post here on Dude, Take Your Turn, I wanted to do something a little different than what I’ve done previously. Tackle a bigger subject.
As I was thinking about what that might be, a couple of things happened.
First, as some of you may know, I’m a member (and now Patreon Supporter!) of the Stately Play web site, one of the best online communities and news sites for mobile and computer games (especially board game adaptations).
In one of the forums discussing the release of Afghanistan ’11 (a “sequel” of sorts to Vietnam ’65 by Slitherine), a member said the following:
“I can’t begin to imagine why someone would release a game like this. 1400 civilians were killed in the year that this game starts.
The airstrikes they talk about in the game trailer often hit civilian targets and 2011 also sees an increase in the use of suicide bombers and IEDs.
Its an absolute tragedy of a conflict and someone at Slitherine thought it would make a “fun” game? WTF is the matter with them?”
This is a game about the war for Algerian independence from France and the insurgency that arose during the war. Terrorism is a legitimate tactic in the game.
In the review, Grant says the following:
“I love the use of Terror when playing as the FLN as it truly is the only real tool that you have to affect the Government and ultimately win the war. I say that I love using the Terror Ops but I really cringe each time I have to use them as it feels wrong, both morally and ethically, but this is one of the great design elements of the game. Making you think before you act. A lot of times in regular hex and counter wargames, I usually don’t think anything about bombing civilian centers or cities, as there really is no negative effects upon the psyche for doing so. But in Colonial Twilight, the game is so visceral and emotionally evocative, that I actually feel that I have to tread lightly when I am bombing cities as I think about the consequences of my actions through collateral damage.”
Both of these came in quick succession for me, and it made me realize that it would make a great topic for a 100th post.
Should we be playing at war?
(I’m not saying Grant’s statement is against playing at war, as obviously that would be misconstruing it since he is a wargamer. It just made the topic come to my mind)