Anyway, in honour of this great series of games coming out in a shiny new boxed set with all new card art and the like, I thought it would be nice to touch base with the designer of the game, Tom Cleaver.
Tom graciously consented to answer a few questions that I posed him, not just about the Premium Edition but also about games in general.
Yes, this huge edition contains all three Valley of the Kings games (base game, Afterlife, and Last Rites) designed by Tom Cleaver with art by Banu Andaru and Matt Paquette and published by Alderac Entertainment Group.
The second and third games are standalone expansions that can be combined or mixed with the base.
We now have some more information other than what we had before, and it looks like an interesting campaign.
Coming to Kickstarter on April 2 is the Premium Edition with a big enough box for everything, and lots more cool stuff.
First, the game’s BGG page says that the number of players is now 1-6. That will be interesting to see how it works. The new solo rules sound intriguing.
Secondly, the game has new artwork and 300+ tarot-sized cards.
I’m not sure how much I like tarot-sized cards, but I’ll be keeping an eye on it to see how good they look.
No word on pricing yet (guess we’ll have to wait for the Kickstarter), but I’ll be watching.
The picture above is all we have so far.
If you don’t have any of the games, this may definitely be the best way to get them. As somebody who bought all three, traded one away and doesn’t see any need to have all three, it would have to be something great to make me bite.
But I’ll be promoting this one as the games are wonderful and well-worth getting.
It’s the end of the year, and everybody in the boardgaming world is doing their “top picks of 2017” or some other variation of that.
However, I don’t play enough brand new games to make a list like that. This year was a record-breaking year with me playing 18 games that came out in 2017. Given that, though, over half of the games would be on the top ten list, and that really isn’t that interesting of a list, is it?
So instead, just like last year (on a different blog than this one), I’m going to do the “Top 10 Games Played in 2017” instead. I played a grand total of 101 games, so I think this can be a pretty good list.
This does not include any games that I only played online or in app form, so games like Race for the Galaxy and the like won’t be there (even though that app is killer and you should definitely buy it).
To prevent a too-long post, I’m splitting the list in two, and I had enough games that I was considering for my top 10 that I may even do an appendix as well.
In Ancient Egypt, the land of the Pharaohs where whoever died and built the best pyramid was seen to be the most dope ruler in all the land, sometimes it wasn’t just what was buried with you that made the difference.
Sometimes it was who you were buried with.
And these people didn’t have to be dead ahead of you either.
(I’ll stop and let you think about that for a moment)
It’s definitely not something you want to think too hard about when you’re playing the latest version of Tom Cleaver’s Valley of the Kings.
I didn’t realize this until just now, but I seem to have a thing for Ancient Egypt.
Nothing too untoward, don’t get me wrong. But with my love of the (soon to be reviewed) Imhotep and for Favor of the Pharaoh, and now this review for the wonderful deckbuilding card game Valley of the Kings: Afterlife, I might as well get my own Nemes.
But that’s very expensive, much more expensive than what this card game will set you back.
So why don’t we talk about that instead?
Valley of the Kings: Afterlife is another deckbuilding card game. Designed by Tom Cleaver (who is wonderfully responsive on Boardgame Geek for any issues regarding these games) with art by Banu Andaru and published by AEG, this game is simply phenomenal.
The game plays 2-4 players, and is very good with two. Scores will be lower in a 4-player game as the cards will be more spread around.