The Arrival – Martin Wallace

Martin Wallace is a widely-liked designer. He’s designed a great variety of excellent games, such as Brass, Discworld: Ankh-Morpork, (two of my favourite games) and a lot more as well.

Cryptozoic Entertainment has announced that they will be bringing one of his latest games to a wider distribution.

the-arrival

The Arrival came out at Essen last November, so it is technically a 2016 game. But its release has been limited, until Fall 2017.

In The Arrival, 2-4 players vie to bring the island now called Ireland (then called “Erin”) out from under the cruel rule of the Fomori. Each player is a warlord trying to increase his/her dominance over the island and beating the Fomori back. But spreading too quickly can increase corruption, which strengthens the Fomori.

What I find really interesting about this game (or the sound of it, anyway, since I have not seen it or played it) is that when the game ends, there are two possible ways to score it: Fewest Corruption if corruption has spread so badly that the Fomori control more of the island than all of the tribes, or most Fame points if the players control more of the island than the Fomori do.

It sounds like players have to walk a fine line in gaining their fame points, because if they do too much too quickly, the Fomori will end up controlling more and then Corruption will be the deciding factor.

And vice versa.

I’ll be interested in seeing this when it comes out.

It will be coming your way in Autumn 2017.

The $40 MSRP is kind of attractive too.