Digidiced Going to the Beautiful Country

Digidiced has a long history (in output, not necessarily in time) of producing quality board game apps for Steam and your mobile devices.

I love everything that they’ve done so far (except Cottage Garden, which I haven’t played because the game itself doesn’t do anything for me, nothing against Digidiced). Terra Mystica plays like a dream (though I still get a headache playing it, but again it’s the game’s fault, not the app’s). Patchwork is simply wonderful.

I could go on gushing, but that’s not why you’re here, is it? (If it is, then thank you.)

Earlier this year, I completely missed (Editor’s Note: There will be flogging) posting the announcement that Digidiced is going to be coming out with a new boardgame app later in 2018, the acclaimed tile-laying game from Lookout called Isle of Skye. This is a game that I’ve really wanted to play on the table but have never been able to.

Not ones to rest on their laurels (or maybe frantic fans wanting more information were storming their studio), Digidiced has now released a screenshot of the game, and it does look beautiful!

Isle of Skye app
I think it’s pretty clear where you can place that tile, isn’t it?

They’re also using the screenshot to show off the interface that they’re working on. They would love some input from people like you (probably not me, but definitely you) on how it looks.

Isle of Skye is designed by Andreas Pelikan and Alexander Pfister with artwork by Klemens Franz and it came out in 2015. The app version is scheduled to come out in Q2 2018, so start saving those iTunes cards! Or Steam credits, or Google Play cards…Gah, there’s just too many options!

Keep an eye out on the Digidiced web page for more information as it develops.

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Is a Catch-Up Mechanism Required?

On Sunday, I was playing a game of Terraforming Mars (which I won!) and the scores were a bit spread out.

I won with 73 points, and the last place player had 53 points. That player had been lagging behind most of the game, and I was wondering if that was any fun for them.

Especially in a 3.5 hours game like this was.

Terraforming Mars
This was during end-game scoring but not at the end of it

The player in question was black, and you can see above that they had 26 points while I had 55, prior to all of the final scoring (the pic was taken after Milestones and Awards, I believe).

The response to my question was that yes it was, that you have to play to get better and the process of playing is fun in and of itself.

But it made me think about this because I’ve seen it in other games, too (namely a review of Porta Nigra) where somebody mentions that you can be out of a game early.

Is a catch-up mechanism required in a game for it to be fun?

Continue reading “Is a Catch-Up Mechanism Required?”

Mobile Terra Mystica is Out – First Impressions

Last Thursday, Terra Mystica hit our mobile screens, right on schedule.

It’s a great-looking app. Digidiced should be proud.

TM 5

I’m not going to go into the rules or how the game itself plays, however, as it would take way too long and probably wouldn’t make sense anyway. That would assume that I actually understand it.

I will talk about the app itself and how well it translates, though.

Continue reading “Mobile Terra Mystica is Out – First Impressions”

Terra Mystica App Magically Appearing on Apr 20

Terra Mystica 1

The two times I’ve sat down to play the game Terra Mystica, I’ve bounced off of it pretty hard. It’s a complex game with a lot of different moving parts that tie up your brain like getting wrapped up in a huge blanket and finally falling over because you’ve tripped over it.

I did enjoy flexing my mental muscles, but I just felt kind of lost. I knew this was a good game and that I would enjoy it…eventually. Once I didn’t feel like I was pounding my head against the pavement.

However…

There’s no need to fear! Digidiced is here! And not even wearing a cape (or droopy dog ears)

Yes, Digidiced, the wonderful boardgame app developer that has created stellar implementations of Agricola: All Creatures Big & Small, Patchwork, and Le Havre: Inland Port, have a digital version of Terra Mystica coming out on April 20 (hat tip: Stately Play). That’s only a week from now!

What are the benefits of the app? The ability to play alone against the AI so you can figure out just what the hell you’re doing. Or, you can get some asynchronous games going with friends in other parts of the world and learn as you go, but not having to sit down at the table for 2 hours and discover that you’re no better off now than you were when you started.

Go to the Stately Play article linked above for some wonderful screen shots (I’m not going to steal their thunder). It’s a truly beautiful-looking app. How can you go wrong with asynchronous multiplayer, three levels of AI, the ability to add an AI player to a multiplayer game (if you only have one other opponent but don’t want to play 2-player game, for example).

I have enjoyed two of the three Digidiced apps (I haven’t played Patchwork as I’m not a fan of the game itself), and they were both phenomenal.

Instead of the screenshots, I will embed the trailer though. And will be anxiously awaiting April 20 (the App Store is getting a lot of my money in the next month or two).

Terra Mystica will be released on iOS and Android systems, and according to their Twitter feed, they are trying to get greenlit for Steam, so it may come out there sometime in the future.