This is a fun exploration/treasure-hunting game that I had never heard of.
The island that you are on is made up of modular tiles that are randomly placed and nobody knows where the treasures are. Each treasure starts with a clue card in play that narrows down where that treasure is (e.g: “not in a forest” or “next to a river hex”).
On your turn, in addition to moving around the island collecting stuff, you play a card to one of the treasures that will narrow down its location even further. You then will be getting a “share” of that treasure when it’s finally discovered.
It’s a neat mechanism, where you have to decide whether you want to help an opponent find a treasure because at least you’ll be getting some of it if you place a card down.
It’s also played in under an hour, which is a plus!
Among the boardgame community, there are quite a few people who will generally only play new games that have just come out. They must have as much of the new “hotness” as possible, even though they’ve been raving so much about the new game that just came out that they now consider their favourite game ever, something new will come along and divert their attention.
There is a name for this among boardgamers: “The Cult of the New.” It describes people who will rarely even consider playing something that’s a couple of years old. If they do, they’ll do it begrudgingly, and only if you agree to play “Hot New Game #52” that just came out last week and they picked up on the first day.
And when “Hot New Game #53” comes out on March 1?
I don’t subscribe to this myself. I have neither the money, the inclination, nor most importantly the time to indulge myself with this kind of thing. There are too many games coming out to keep up.
Also, as fellow gaming blogger Katie Adley said on Twitter:
Sometimes we all need to remember, including myself that this hobby is about more than buying the newest games and having a huge collection.
August was the month of the Dragonflight convention (38th edition, see you there on the 39th maybe?) so it’s to be expected that I would get some new games in.
But surprisingly, not as many as I expected. I did get a couple of new ones in there, but we played a lot of the old mainstays, which is also never a bad thing. Still, three of my six new games were played there, and I also played for a second time one of my August new ones.
I always like a good mix, and August was definitely one of those (though there would be one more new game in there if it hadn’t been aborted on Turn 3 for reasons).
So why don’t I stop blathering and let us get to the good stuff?
Every once in a while, it’s cool to browse the crowdfunding announcements for board games, just to see what may be coming down the pike. Most of them don’t sound that interesting, and I had never backed anything until the recent Pursuit of Happiness expansion.
But then I saw an ad for a game called The Flow of History, designed by Jesse Li with art by Desnet Amane, SY Li and Adam P. McIver, being published by Tasty Minstrel Games. History? I’m a History guy. Card game? Hell yeah, card games are cool. Building rival civilizations? Despite the current political climate, I’m pretty cool with that too.
After a few days of thinking about it (and a switch from IndieGogo to Kickstarter), I decided to pull the trigger and back it.