New to Me – July 2017

It was a fairly lean month for new games, which involved me missing one of my game days due to illness.

But four is not a bad number! I love doing a mix of old favourites and “new to me” games. But I’m not “Cult of the New.” It doesn’t have to be a new game necessarily. Just new to me.

As you can see from a 4-year old game on my list!

Once again, there is one semi-brain burner on my list. It seems that I always have to challenge myself at least a little bit.

It’s also my favourite new game of the month.

So let’s get to the good stuff.

Great Western Trail (2016 – Stronghold Games) – 1 Play

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Funnily enough, the first of two Alexander Pfister-designed games on my July play list. I had no idea I had become a fan!

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New to Me – May 2017

After a week of being away, how about a big “New Games I Played in May” post as a return?

May was a good month for new games for me, and three of them were actually 2016 games! That’s kinda new, right?

Anyway, on to the list. There are definitely some good games on here.

Imhotep (2016 – KOSMOS Games) – 3 plays

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This one has to be my favourite new game of May, though some of the others are damned close.

In this one, each player is trying to help build various monuments in ancient Egypt and get the most prestige/glory/whatever the heck they call it in this game (it would be nice if games picked one name for victory points and kept it).

The game is interesting because each player is building on the same thing. Players have their own stone quarries that they get stone from, then put on ships that will be going to four of the five locations. One of the locations, the Market, gets you cards that you can either save for later, you have to use immediately, or get you end-game victory points.

The others have various ways to place your stones to get the most victory points, but stones are unloaded from boats from front to back, so where you have your stones on the boats can be very important.

And you don’t even have to have stones on a boat to ship it to one of the locations, so you can seriously screw with somebody if you really want (though that does waste a turn where you’re not getting any benefit, so it’s not something to do willy-nilly).

I love that these decisions on what to do on your turn (get stone from your quarry, place a stone on a boat, send a boat to a location, or play a blue card) can be quite difficult sometimes.

And it’s such a simple game! Non-gamers can easily play it (one of the players I introduced it to, and who loved it, thought another fairly simple game looked way too complex, so that tells you something). It teaches fast, it plays fast (40 minutes easily), and it’s interesting.

What’s not to like?

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Kickstarter – The Pursuit of Happiness: Community

This is the story of how I recently backed, and am greatly looking forward to, the new expansion for the game The Pursuit of Happiness. Called Community, it has a pledge level that allows you to get the base game as well.

Pursuit of Happiness - Community

I’m not normally a backer of Kickstarter board games. Hell, I think I’ve backed two video games and that’s it.

However, I’ve been recently rethinking that stance. I started playing some games that had originally been funded on Kickstarter and found that they were actually pretty cool games.

Then two things happened within hours of each other. First, I kept reading about how good this game was. I then was browsing the board game section of Kickstarter and found the Community expansion’s page there.  I started thinking about it.

Then my friend and co-blogger wrote the great post about deciding what to crowdfund. The combination of those two things, plus a bit of heavy thinking, and suddenly I’m backing my first Kickstarter board game.

And I’m happy to do it.

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Review – Diamonds

Everybody knows those standard card games. Hearts, Spades…of course the world needs games for the other suits, don’t they?

Yes, there is a Clubs game out too, but that’s not what this review is about.

It’s about the totally awesome (said totally in a Valley Girl way) game called Diamonds, published by Stronghold Games and designed by Mike Fitzgerald, thus completing the standard suit names for games (I think they probably win an award for that).

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I have to say that this is quickly becoming my favourite card game ever. It takes everything that is cool about card games like Hearts or Spades, and then amps it up to infinity (ok, a tad overstated, but you get the gist).

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