Last week, I showcased the upcoming Kickstarter for the new version of Brass (rechristened Brass: Lancashire) being published by Roxley Games. Pictures of the new board, new pieces, new art in general, all looked marvelous.
This last Easter Monday, the Kickstarter went live, and it’s already going gangbusters. At the time of this writing, it was already over $670,000 CDN, with a funding goal of $80,000.
I think that’s what they call a success? I don’t know. In this new world of Eric Lang and $4 million Kickstarters, maybe that’s considered a bomb.
Continue reading “Brass Kickstarter is Live!!!”
One of the best economic games for those players who don’t necessarily want to feel like they’re nothing but an accountant using spreadsheets is a game called Brass (now apparently renamed Brass: Lancashire for reasons I’ll get to in a moment).
The game, designed by esteemed board game designer Martin Wallace, is about the industrial revolution in England in the 19th century. Through the use of cards, you build cotton, oil, or iron industries, ship cotton to market, and basically try to make a lot of money and (of course!) earn victory points in the process.
It’s actually a really fun game for those (like me) who don’t want to sit down for 3 hours and crunch numbers. Don’t let the description or the name fool you, it’s not that dry of a game (ok, maybe a little dry, but really, do you want to be swamped with water all the time? Sometimes a little dryness can help).
Continue reading “New Edition of Brass from Roxley Games – Kickstarter April 17”
March was actually a very good month for “new to me” games, and I even managed to hit three 2017 games in there!
The year is off to a good start.
Pretty much everything was light, filler stuff (which is never a bad thing for me), except for one game that’s fun, but a bit longer than it really needs to be.
Beginning with a stellar card game.
Continue reading “New to Me – March 2017”