Designed by Paul Peterson, with artwork by Dave Allsop, Bruno Balixa, Conceptopolis, and Francisco Rico Torres, this 2012 game lets you “smash up” (Ha! I see what you did there) two classic factions into a deck of cards that you will use to stomp your opponents.
A new version of this game has just come out in the past couple of months, called Century: Golem Edition, with art by Justin Chan and Chris Quilliams.
The gameplay is exactly the same between the two games. The only differences are in the aesthetics and the artwork.
In Century: Golem Edition, instead of being medieval spice traders collecting spices to fulfill contracts, you are instead collecting and transforming crystals in order to power golems.
Instead of wooden cubes, you have nice plastic crystals instead.
Everything else is the same!
So which version should you get?
Personally, I love the look and feel of the Golem edition. The nice plastic crystals definitely feel better (and are easier to handle) than the small wooden cubes. The artwork is adorable too.
That being said, there are supposedly going to be more games in the “Century” line. I’m not sure what those games are going to be or whether they are going to have similar artwork.
It has been said that there will not be Golem version of those games, so your components may not be aligned when you get future games.
That may not make a difference. It may make a difference but you don’t care.
Either way, if that concerns you, you should definitely get the original version. It’s also not really worth upgrading if you already have the first game (unless you are a loving collector of art and must have the best artwork).
But if you have a choice, I would definitely suggest the Golem version of the game.
Century: Spice Road is a 2017 game designed by Emerson Matsuuchi, with art by David Richards and Fernanda Suárez and published by Plan B Games. There’s also Century: Golem Edition that plays the same and has the same designer and publisher, but with art by Justin Chan and Chris Quilliums.
I’m just reviewing the game itself, though I will comment on the component differences in another post.
Do you think you can run a television network better than the morons who thought it would be a good idea to cancel not only the incredible Firefly but also the incredibly underrated Adventures of Briscoe County Jr.?
(sorry, that one still hurts)
In Gil Hova’s The Networks (published in 2016 by Hova’s Formal Ferret Games, with art by Heiko Günther and Travis Kinchy), you can! You and up to 4 opponents will vie for viewers by developing shows for your network, landing ads and recruiting stars to try and build your network from a public access channel to one that will command the eyes of every viewer in the world!
You know what they say: the family that steals together, stays together.
I think I’ve heard that, anyway.
Maybe we’ll find out in the app version of the great board game from Tim Fowler, Burgle Bros.
Ok, maybe the characters in the game are not all in the same family, but it would be cool if they were!
In Burgle Bros, you play as 1-4 different characters who are all participating in a heist. Could be a bank heist, or an office heist, or even Fort Nox! I’ve only tried the bank heist, and that’s for one reason: