Three 2020 Games from Bezier Games

Being on a game company’s mailing list is an interesting thing.

It’s cool that a little blog like mine is actually on a list where they send you news and say
“this is embargoed until…” a date. It makes me feel important (even though I’m not).

Today’s bit of embargoed news is that Bezier Games has announced three new games that are going to be coming out in 2020, and I’m happy to bring them to you. One of my favourite early posts was my Q&A with Phoebe Wild from Bezier Games (though I’m not sure she’s with them anymore), which also made me feel like this blog was something, so I’m happy to help them get the word out about some of their stuff.

I’ll get the one that I’m not as invested in out of the way first.

Silver Coin is the third stand-alone game in the Silver series of card games put out by Bezier Games.

Silver - Coin

The original Silver game, put out in early 2019, was a card-shedding game where you were trying to have the fewest number of werewolves in the cards in front of you. It’s not a game that I have tried, but it sounds interesting.

Maybe one day.

Continue reading “Three 2020 Games from Bezier Games”

New to Me – September 2019

It had been a quiet September at Dude Central. There was a birthday party that nobody came to (it’s not my fault I accidentally put September 9, 2018 on the invitations. How was I supposed to know that everybody would actually look at the year and think the party had already happened?)

My birthday post did get some traffic, though, so that was nice.

There was almost an insurrection (yet again) because the only three new to me games had been from 2018 and 2019.

The Cult of the New to Me was not happy.

There was a lot of yelling!


But then, just as the month was about to end, I played a 2016 game and a classic from 2009.

Everybody was happy (or at least appeased) and we could all go down to the bar and drink our mineral waters.

Until next month, at least.

So, without further adieu (I had to use all of my adieu to turn the power back on anyway), let’s begin!

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New to Me – May 2019

It’s hard to believe we’re almost half-way done with 2019 already.

Where does the time go?

I know where my time didn’t go last month: playing new to me games. I only have three games to tell you about!

However, as the Cult of the New to Me bylaws go, if you play fewer new games, you have to make sure they’re old enough. I think 2007, 2005, and 2012 qualify!

Where did my time go in May?

I was attacked by assassins in an attempted coup!

Wick horse

Thankfully, I dealt with it.

I’m posting this two days early because I won’t be playing any more new games until Sunday. Besides, my father (or mother, or maybe just somebody I heard on the street, I can’t remember) always said that if you can’t do it better, do it early.

I live by that motto!

Anyway, without further adieu (all of my adieu was accidentally donated to a presidential campaign anyway), let’s get started!

Continue reading “New to Me – May 2019”

Stronghold Games Relaunches Kickstarter

Ok, they relaunch *their* Kickstarter…

After all of the brouhaha three weeks ago (has it really been that long?), Stronghold Games is back on Kickstarter with Aftershock: San Francisco and Venice.


They’ve retooled the campaign along with adding the subtitle to the name to differentiate it from other games with similar names.

Here are a list of the changes:

  • We are launching with the Venice components included, which allow for more dynamic and interactive games at lower player counts
  • We are also including the previously optional District 6 expansion with every pledge
  • No deluxe components, which lowers weight, shipping & production costs
  • Updated name to help differentiate from other games with similar titles

With all of the kerfuffle with the original launch, I never really told you about the game.

What is it?

To quote the Kickstarter page:

“Aftershock: San Francisco and Venice is an area control and resource management game for 2-5 players that plays in 60 minutes. The player with the most points at the end of the game wins!”

Given Stronghold Games’ reaction to the whole situation last time, I’m happy to pass the word on about this.

Good luck to them on the campaign, and I hope it’s a smashing success!