As promised (and this is so rare in the boardgame App world!), Race for the Galaxy came out for iOS and Android on May 3.
Released by Temple Gates Games, this app is probably a new benchmark in digital board game development. It’s pretty, it plays well, it has asynchronous multiplayer, three levels of AI (including the infamous Keldon AI for the highest difficulty, which will kick your butt and then give you a wedgie for good measure).
The card game has always intrigued me and I have played a number of games against the famous Keldon AI online. It’s a real bitch to beat, though I think I managed to do it once (out of maybe 30 games?).
One of the knocks against boardgame apps is often the really lame AI that is so easy to beat that it’s not even funny (Ascension, I’m looking at you). That won’t be the case with this one.
Temple Gates Games, the developer of the app version, is going to be using the Keldon AI as the AI for the game, though there will be easy and medium difficulty levels for those of us who are truly terrible at the game.
It will also have a lot of the features that, in my opinion, are almost required for any boardgame app: multiplayer that is real-time and asynchronous, AI that’s actually competent, good graphics that aren’t too flashy, the ability to tap on the card to zoom in and see what it is (required for phone play).
Once it is out, it will be $6.99 US and available for iOS and Android systems. I have also heard via Boardgame Geek that it will be out on Steam eventually as well.