GMT’s Labyrinth: the War on Terror coming to Steam Early Access – Feb 27

What can be more exciting than a snow day in Vancouver where I don’t have to go to work?

How about receiving big digital boardgame news in my Inbox?

Yes, that’s right. GMT’s awesome-sounding (since I haven’t played the board game yet) Labyrinth: the War on Terror is finally coming to Steam via Early Access on February 27!


Developed by Playdek, who also did the incredible Fort Sumter digital version as well as Twilight Struggle, you know this game is going to be good because of that.

Playdek just knows how to make great digital game adaptations.

What is Labyrinth?

Let’s blurb the game description a bit, since I have non-work-related fun stuff to do.

“Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT’s highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists’ use of terrorist tactics but the wider ideological struggle — guerrilla warfare, regime change, democratization, and much more.”

It’s a card-driven game designed by the incomparable Volko Ruhnke and it looks amazing. I’d love to play it on the table sometime.

But until then, we will have it digitally!

No word yet on the multiplayer capabilities of the game, but being Playdek I’m assuming it will have excellent asynchronous multiplayer.

Also no word on price, but that doesn’t really matter to me.

I’m there on February 27!

And if you are too, maybe hit me up for a game?



Ascension: Delerium arrives on the App!

The first day back at work after a month off is always going to be hard. I wouldn’t know normally because I’ve never done it until this month.

While it wasn’t too hard to get back into the swing of things, it was kind of depressing to be going back to it after enjoying myself for so long.

What could make a day like that better?

How about news that the next Ascension digital expansion was released today by Playdek!

Asc - Delerium - Monster
He’s a mean mother!

Ascension: Delerium is a new set for the digital Ascension app (it came out on tabletop in 2018) and while I’ve only played it a couple of times so far, it adds some interesting wrinkles.

Continue reading “Ascension: Delerium arrives on the App!”

Fluxx Returning to Mobile Platforms July 18

When I first bought an iPhone way back in the day (maybe it was 6 or even 30 years ago?), one of the first boardgame apps I saw and downloaded was the Looney Labs insane card game Fluxx

I know Fluxx gets a bad rap, and I would sometimes say rightly so, as being an insane card game that can just go on forever.

The basic rules are that you draw a card and play a card. The game isn’t won until one of the win conditions that have been played is satisfied (so actually there are no win conditions until somebody has played one). So it could be quick or it could take hours.

The thing about Fluxx is that some of the cards you play adjust the rules. Maybe you’ll play a card that will limit players’ hand sizes. Or maybe it will be “draw 1, play 2” cards. These rules stay in effect until they are removed.

While I’m posting an image from the old game, I have no idea what the upgraded graphics will look like, if any change

You can also play victory condition cards that will change what you’re trying to do, or what have you.

It’s a chaotic game, and I found it fun on iOS when it was produced by Playdek. At the time, it was only out on iOS.

It was a casualty of the iOS “App-ocalypse” when suddenly all apps had to be 64-bit or they wouldn’t run under the new operating system. It disappeared from the app store without much fuss.

It didn’t seem like it was that big of a seller for Playdek so nobody expected it to come back.

Playdek has now announced that we were wrong to doubt them.

Fluxx will be back in the App Store (and also on Google Play for the first time) on July 18!

Continue reading “Fluxx Returning to Mobile Platforms July 18”

App Review – Fort Sumter

When news hit a month or so ago that the wonderful 2-player game Fort Sumter was coming to digital via Playdek, I was…well, let’s just say excited and leave it at that (I don’t want to be embarrassed).

Now that day has finally arrived, with it dropping on all platforms (Steam, iOS, and Android) yesterday to a lot of fanfare.

Fort Sumter Screenshot

Needless to say, I jumped on it as soon as I could.

This 2-player card-driven game was designed by Mark Herman with artwork by Knut Grünitz and Rodger B. MacGowan and published by GMT Games. The app, as noted, comes from Playdek and it is up to the usual Playdek standards.

Continue reading “App Review – Fort Sumter”

News to Catch Up On

Sorry for the lack of posting last week. I was away and just not really in the mood to force any posts up.

Judging my stats, I’d better rectify that now!

Before going further, I can promise that there will be a new review up this week, as well as the much-anticipated (you know you are anticipating it) New to Me – April post!

Anyway, a bunch of small stuff happened last week that I’d like to catch you up on.

So let’s get started!

1) Zombicide arrives on the App Store – kind of

Fans of the cooperative tabletop miniatures zombie game where a bunch of survivors with unique abilities face off against the seemingly endless zombie hordes were quite ecstatic to hear that this one was coming to mobile via Asmodee Digital (of course it’s Asmodee).


It looks great, but it’s not exactly a mobile version of the game itself.

Instead, it’s a solo affair that’s more like a story-based RPG where you can increase the five unlockable characters’ abilities with food that you find during the story missions.

There are 40 “episodes” in the ongoing story and you can replay missions in order to gain more food to level up or if you want to get a “perfect” score on every mission (if a character is hit by a zombie at all, then no perfect score for you!).

I’m not familiar with the tabletop game at all, but apparently there have been a few changes to the mechanics as well.

There are some characters available as IAP, though I wouldn’t know because I can’t seem to get logged into the store.

However, at $4.99, it’s a pretty decent game as long as you’re not a tabletop die-hard who only wants a carbon copy of the board game. As a game set in the Zombicide universe? I’m not unhappy I bought it.

So what else happened?

Continue reading “News to Catch Up On”

Playdek Bringing Fort Sumter to Digital Soon

There I was, getting myself set up to write a review to post today. First thing I did, as most people do, was check my email (ok, most check Facebook, Twitter or Instagram, but I’m a Luddite).

Lo and behold, what did I find in there?

I mean other than the usual ED medication spam that I saved for later deleted.

I saw the Players’ Aid post with the news that Playdek is bringing one of my favourite games to digital!

Fort Sumter Screenshot


Continue reading “Playdek Bringing Fort Sumter to Digital Soon”

Ascension – Valley of the Ancients drops on Digital

Hi, my name is Dave.

And I’m an Ascension addict.

Ascension - Profile
I’m sure I haven’t even played as many games as some of my friends have.

I had a sponsor who was helping me with it, but when I showed him my online profile and the number of games I’ve played, he ran away screaming.

I’m not sure how to take that.

Anyway, I was about to head to bed last night, when somebody mentioned that the latest digital expansion for Ascension, published by Playdek and Asmodee Digital (Editor – Them again?) had dropped unexpectedly.

I quickly downloaded it and devoured a couple of games.

What does this new expansion bring?

Continue reading “Ascension – Valley of the Ancients drops on Digital”