Talisman and Talisman: Origins are two of the really great digital board game adaptions. The former because it looks so tedious on the table but in digital form you can start a game, go for a while, then turn it off and come back to it. This rectifies any bad feelings I might have about the game.
Playing single-player Talisman with a story behind it is kind of neat. It’s not going to blow you away, but it’s fun. And you don’t have to sit there forever if you “lose your next turn.”
I liked the first expansion I played (but second one released), The Legend of Pandora’s Box, but Nomad Games was nice enough to give me a code for the first bigger expansion, Beyond the Veil.
Would it hold up?
Sadly, it doesn’t. Too many quests that are just tedious along with one quest’s questionable set up that can actually make it unplayable has me wishing Beyond the Veil had stayed there for a bit more maintenance.
In Beyond the Veil, you are playing mostly as the Black Knight who begins the story just wanting to go out and have some evil fun, tormenting the other denizens of the Talisman universe.
As we all know, Talisman is the roll and move game where you are journeying around the Talisman board trying to eventually get to the Crown of Command to do…whatever the current game’s goal is. With so many expansions out, and with all of them adding more possibilities, who knows what you’re going to be doing this time?
Fresh off of my review of Talisman: Origins, the solo Talisman game for Steam and mobile devices, let’s talk about the latest expansion for it (discussion of the previous expansion, Beyond the Veil, will be coming later).
As with the base game, Talisman: Origins – The Legend of Pandora’s Box is a story-based solo version of Talisman developed by Nomad Games. In the game, you are basically playing solo Talisman, but using story-based “quests” that tell tales from the Talisman universe.
For those of you who don’t know (and for some reason didn’t read my original review), Talisman is a roll-and-move adventure where you are moving your character around the board based on dice rolls, drawing and resolving adventure cards, all in pursuit of some goal. In the original, you are trying to get to the Crown of Command, but in Talisman: Origins, you are trying to do whatever the quest is.
The Legend of Pandora’s Box tells the story of a Dwarf and his Leprechaun friend as they are trying to stop an influx of creatures from the Nether Realms.
Talisman has a reputation for being a long-ass game that starts to outstay its welcome on the table. That being said, it does have tons of fans and a bunch of expansions have been released for it, so somebody must like it.
I’ve never played it on the table, but I have enjoyed the app version against AI players (once again, no asynchronous multiplayer, though I can see how it might be difficult in this case). Playing against numerous AI opponents, though, can be a bit of a drag.
Nomad Games came up with a solution to that, though: story-based single-player Talisman!
That’s the conceit behind Talisman: Origins, developed by Nomad to tell individual stories within the Talisman universe.
It’s an interesting conceit, and makes for some entertaining game play as well.
Of course, this is only if you don’t hate roll and move games to begin with.