Atlas: Enchanted Lands – New From Renegade Games

Wow, did this come as a bolt from out of the blue.

Renegade Games, publisher of the wonderful Worlds Fair: 1893, just announced yesterday a new game from the same designer, J. Alex Kevern.

Atlas Enchanted Lands
Another beautiful cover!!!

Atlas: Enchanted Lands is a new card game coming out in Fall 2017. It will have art by the immensely talented Beth Sobel, this game sounds like it will be pretty cool.

I will let the announcement speak for itself (mainly because I probably couldn’t say it any better):

Atlas: Enchanted Lands is an elegant card game set in a world of fairies and magic. Play cards to reveal a certain place and time — and place your stake in one of the two. Explore a location at dawn, day, sunset, and night, or see what the whole land looks like in the dark. Each card offers two choices, and it’s up to you to uncover the world that awaits.

The MSRP will be $20, which makes it very possible that I will be picking this up when it comes out.

Renegade has been putting out some fabulous games in the past couple of years. This one looks like it will be another addition to that one.

Keep your eyes peeled for it.

The Arrival – Martin Wallace

Martin Wallace is a widely-liked designer. He’s designed a great variety of excellent games, such as Brass, Discworld: Ankh-Morpork, (two of my favourite games) and a lot more as well.

Cryptozoic Entertainment has announced that they will be bringing one of his latest games to a wider distribution.

the-arrival

The Arrival came out at Essen last November, so it is technically a 2016 game. But its release has been limited, until Fall 2017.

In The Arrival, 2-4 players vie to bring the island now called Ireland (then called “Erin”) out from under the cruel rule of the Fomori. Each player is a warlord trying to increase his/her dominance over the island and beating the Fomori back. But spreading too quickly can increase corruption, which strengthens the Fomori.

What I find really interesting about this game (or the sound of it, anyway, since I have not seen it or played it) is that when the game ends, there are two possible ways to score it: Fewest Corruption if corruption has spread so badly that the Fomori control more of the island than all of the tribes, or most Fame points if the players control more of the island than the Fomori do.

It sounds like players have to walk a fine line in gaining their fame points, because if they do too much too quickly, the Fomori will end up controlling more and then Corruption will be the deciding factor.

And vice versa.

I’ll be interested in seeing this when it comes out.

It will be coming your way in Autumn 2017.

The $40 MSRP is kind of attractive too.

The 80s are Returning!!! – Rambo Kickstarter Upcoming

You can tell that many current game designers grew up in the 1980s.

We’re in that sweet spot where 35-45 year-olds are really getting into game design, and why not use something that we grew up when designing a game?

First, there was (in 2016) Legendary: Big Trouble in Little China, a game based on a very niche movie that has a cult following.

Then there is the upcoming Big Trouble in Little China: the Game that is coming out sometime soon (or maybe it came out and I missed it?)

But now, somebody’s coming to kick Jack Burton’s ass.

That’s right, Rambo’s coming.

Rambo
You must play this game bare-chested…

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