Nostalgia is definitely becoming a bit of a watchword in the board gaming industry. First there were a few 80scallbacks (including two Big Trouble in Little China games that came out/were announced before I started this blog).
Now we’re going back even further, with IDW announcing a partnership with 20th Century Fox to produce Planet of the Apes games.
Yes, I know there are some well-regarded (I know I love them) recent movies that lead up to the whole world of Planet of the Apes, but the box cover of the first announced game definitely shows that they’re going back to the 1960s roots, at least for the first game.
This one is a cooperative game designed by Richard Launius (designer of Arkham Horror) with a premise so out there…well, I’ll just let IDW tell us (bolding mine):
Planet of the Apes puts 1-4 players on a crash course with feral foes, deadly environments, and unbridled psychological horror! In an innovative twist on the cooperative board game genre, each player takes control of one aspect of Colonel George Taylor’s psyche, and must work together to survive the Planet of the Apes!
That’s so crazy that it just might work!
Planet of the Apes is scheduled to be released in October for $59.99, but there are many more games planned.
If we get one with James Franco in it, we’ll know they’re starting to consider the audience of the modern films too (we just won’t mention the Tim Burton one, ok?).
I’ve heard a lot of good things about this game, but for some reason I’ve just never been able to pull the trigger when I’m shopping for games. I’m not sure why it is, because I am definitely interested in playing it.
The artwork on the cards looks gorgeous and the game is apparently fun to play.
The mobile game will be previewed this weekend at Denver Comic Con and will be released on both iOS and Android later this Summer.
I saw a post on Boardgame Geek talking about the Big in Japan expansion for the card game Smash Up, and for some reason I thought it was talking about how the game itself is quite big in Japan.
I didn’t even realize that’s the new expansion!
After quickly realizing my mistake, I went to AEG’s web site and saw all the juicy information regarding the new expansion, supposedly coming in August. This includes a link to the rulebook, which is great (though the pictures of the cards have all the wording on them smashed together, so I hope they fix that)
It looks like a really excellent expansion, along the same lines as all the other ones, of course. Fans of the game will love it, I’m sure.
Have you ever played Betrayal at House on the Hill? This is a game that starts out cooperative as players explore a building that is haunted in some way. Once certain circumstances are met, one of the players becomes the villain and a random scenario comes into play where the that player is trying to accomplish something (build a gate to destroy the world, kill all the other players, or whatever) and the others are trying to stop him/her.
The original game came out a while back and an expansion came out last year.
Now, Wizards is reskinning the game and setting it in the Dungeons & Dragons universe. Betrayal at Baldur’s Gate will have players exploring the dark alleys and deadly catacombs of this city located int he Forgotten Realms. You are all adventurers seeking out…well, adventure. But then something happens (maybe a Mind Flayer takes one of the characters over, or maybe one of them just decides he doesn’t like the others) and it becomes a one versus many game!
The game will include 50 scenarios so the replayability of the game should be sky-high.
I’ve only played the original Betrayal game once and it was a lot of fun. However, it could be horribly unbalanced depending on when the change occurred and where everybody was. Also, from what I’ve heard, the original (as well as last year’s expansion) is riddled with errors, so I’m hoping they clean it up a bit for this new version.
It’s definitely an intriguing concept, though, and I hope that it is as good as it sounds like it could be.
I definitely want to play it once it shows up.
The game is due out on October 6, 2017 (we’ll see if they meet that date).
I’m a big Marvel Legendary fan. Between enjoying the Marvel comics of my youth and then some awesome deck-building action, I’ve bought all of the expansions until the last one (I’m running out of room!) and it just feels so cool.
One of the small-box expansions that came out early in the Legendary list of expansions is the Fantastic Four expansion. Of course, these are required characters, as they are almost the first family of modern era Marvel Comics.
Then rights issues hit, in the sense that Marvel Comics had sold movie rights to the Fantastic Four to the Fox movie studio and there have been issues involved in Marvel not wanting to do anything with them. They prevented Upper Deck Entertainment from reprinting the expansion once it sold out, causing secondhand copies of it to go for $200+.
Hot on the heels of yesterday’s Onirim app review, where I mentioned that when it came out Asmodee Digital had said there were no plans for the expansions, look what showed up on the app store?
Yes, the Glyphs expansion dropped today, free as long as you are logged in with your Asmodee account.
This is a small expansion, but it adds a new “suit” of cards of each colour, giving you more matching options because you are less likely to have a hand of five suns and you keep discarding one and getting another one, again and again and again…
Sorry, that’s just happened too many times to me.
Anyway, because it’s adding a number of new cards but no new nightmares, you also have to now get 12 doors open instead of 8.
I’ve tried three games with it, and I haven’t won yet. I’m not sure if it’s just getting used to things or what, but the jury is still out on whether this makes things harder or easier.
The description on the iOS update mentions that there will be more to come, so I’m really looking forward to these expansions!