Review – Imhotep

I really seem to have an affinity for Ancient Egypt. I’ve played around with burying things and trying to earn the regard of the Pharaoh. But now I want to become an architect! It’s always been my dream, since I couldn’t become a lumberjack.

Lumberjack
Yes, I can work Monty Python into anything

What better place to be an architect than Ancient Egypt?

In Imhotep, players are architects vying to build the most prestigious buildings and monuments in that desert area. They do this by getting stones, loading them on ships, and then shipping them to one of the five different sites where they can offload them.

Let’s see how this works.

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Review – Hanamikoji

(Editor’s Note: Apparently there is conflicting information about whether Hanamikoji was a capital at any point. I took my description below directly from the BGG site for the game, but other information seems to contradict that.)

Like any honest businessperson, we would all want to attract as many customers as we could to our shop.

In Japan in the olden days, in the old capital of Hanamikoji (why do I keep forgetting the “j” in that name?), there was a Geisha street where geisha plied their trade. They were graceful women who had mastered the art of dance, art, music, and various performances. It was very prestigious to attract the most talented geisha to your establishment to entertain your clients.

Thus, of course, competition for their favours was born.

So hey, let’s make a game out of that!

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In Hanamikoji, two players vie for the favour of seven Geisha Masters.

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New to Me – August 2017

August was the month of the Dragonflight convention (38th edition, see you there on the 39th maybe?) so it’s to be expected that I would get some new games in.

But surprisingly, not as many as I expected. I did get a couple of new ones in there, but we played a lot of the old mainstays, which is also never a bad thing. Still, three of my six new games were played there, and I also played for a second time one of my August new ones.

I always like a good mix, and August was definitely one of those (though there would be one more new game in there if it hadn’t been aborted on Turn 3 for reasons).

So why don’t I stop blathering and let us get to the good stuff?

Century: Spice Road (2017 – Plan B Games) – 2 plays

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Imhotep expansion – Eine neue Dynastie coming in October

I’m a big fan of the 2016 game Imhotep, the quick and easy game where you’re building monuments in ancient Egypt for points. It’s so good and easy that my non-gamer co-worker played it and loved it.

So I was excited to see the news a couple of weeks ago (yeah, I’m on top of things) that a new expansion for the game is coming in October from Kosmos games.

It’s so newly announced that it doesn’t even have an English-translated name yet! Titled Eine Neue Dynastie, this expansion will add a bunch of new things that we can only guess at what they mean.

Ok, five new places and fourteen market cards make sense. Adding to what the game already has.

But what’s this? Chariots? Gods? Mysterious new tiles of great import?

I have no idea what any of those are, and Kosmos isn’t telling us quite yet.

C’mon, Kosmos. It’s only 3 more months until it comes out. Throw us a bone!

Ok, here’s a bone, from the description:

God cards let players predict the progress of different buildings, with them being rewarded at the end of the game if they’re correct and otherwise being punished.

That sounds very interesting.

Until we know more, though, I’ll leave you with the picture of the beautiful cover.

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New to Me – May 2017

After a week of being away, how about a big “New Games I Played in May” post as a return?

May was a good month for new games for me, and three of them were actually 2016 games! That’s kinda new, right?

Anyway, on to the list. There are definitely some good games on here.

Imhotep (2016 – KOSMOS Games) – 3 plays (owned)

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This one has to be my favourite new game of May, though some of the others are damned close.

In this one, each player is trying to help build various monuments in ancient Egypt and get the most prestige/glory/whatever the heck they call it in this game (it would be nice if games picked one name for victory points and kept it).

The game is interesting because each player is building on the same thing. Players have their own stone quarries that they get stone from, then put on ships that will be going to four of the five locations. One of the locations, the Market, gets you cards that you can either save for later, you have to use immediately, or get you end-game victory points.

The others have various ways to place your stones to get the most victory points, but stones are unloaded from boats from front to back, so where you have your stones on the boats can be very important.

And you don’t even have to have stones on a boat to ship it to one of the locations, so you can seriously screw with somebody if you really want (though that does waste a turn where you’re not getting any benefit, so it’s not something to do willy-nilly).

I love that these decisions on what to do on your turn (get stone from your quarry, place a stone on a boat, send a boat to a location, or play a blue card) can be quite difficult sometimes.

And it’s such a simple game! Non-gamers can easily play it (one of the players I introduced it to, and who loved it, thought another fairly simple game looked way too complex, so that tells you something). It teaches fast, it plays fast (40 minutes easily), and it’s interesting.

What’s not to like?

Continue reading “New to Me – May 2017”