City of Gears (Designers: Daryl Andrews and Chris Leder; Artists: Anthony Cournoyer and Chris Leder) is an area management game that sort of reverses the whole steampunk concept. Up to four players compete to uncover an abandoned steampunk city (though you are using automatons, so maybe it’s not exactly reversing). Players are trying to earn the most prestige over three rounds until Opening Day happens and all of the treasures are put on the display for the world to see.
Each city is formed by a grid of 9 random city tiles placed face down (there are 18 tiles in the game, so there is a lot of variation). Players will roll resource dice and then use those resources to send their automaton to various parts of the city, gaining control of the area or just exposing it. Automatons can be used to destroy opponents’ gear links and send their workers back to their home factor (aka: the supply).
Once the city is revealed, Opening Day approaches steadily and players race for control and prestige points.
Grey Fox Games has two support tiers: Standard that gets you the game, and the Founders Edition that provides upgraded pieces and all the razzle dazzle that deluxe versions of these games usually get.
They’ve already almost tripled their goal, which is nice to see. It looks like an amazing game.
This was originally going to become part of the Dice Tower Essentials line, but I think Grey Fox Games will do a great job with it as well.
Check out their Kickstarter page for all of the stretch goals (they’ve already unlocked additional map tiles and close to even more map tiles).
(Editor’s Note: A previous version of this post said that HATE was designed by Eric Lang. Actually, the Kickstarter page says this: “Created by the same design team who brought you the Zombicide series, under the supervision of Eric Lang…”. I regret the error and the post has been amended)
Yesterday saw the Kickstarter launch of one of the most divisive games that I’ve seen in a long time.
Why do I say “divisive?”
Because every boardgame content creator that I follow on Twitter (and I follow a lot) universally condemned the game but it also hit almost $500,000 in the first few hours, with almost 4500 backers.
HATE is based on the Chronicles of Hate graphic novel series by Adrian Smith. The world of HATE is a brutal post-apocalyptic world where tribes viciously fight each other for resources.
(All pictures are from the Kickstarter page)
The first indication that this was going to be a divisive game was the trailer.
The trailer is full of sadistic and foul language in an effort to earn its “Mature Audiences” rating. The narrator emphasizes every “fuck” like he’s an 8-year-old who just heard the word, realizes that it pisses off his parents, and wants to keep using it as much as possible.
Every once in a while, it’s cool to browse the crowdfunding announcements for board games, just to see what may be coming down the pike. Most of them don’t sound that interesting, and I had never backed anything until the recent Pursuit of Happiness expansion.
But then I saw an ad for a game called The Flow of History, designed by Jesse Li with art by Desnet Amane, SY Li and Adam P. McIver, being published by Tasty Minstrel Games. History? I’m a History guy. Card game? Hell yeah, card games are cool. Building rival civilizations? Despite the current political climate, I’m pretty cool with that too.
After a few days of thinking about it (and a switch from IndieGogo to Kickstarter), I decided to pull the trigger and back it.
Last week, I showcased the upcoming Kickstarter for the new version of Brass (rechristened Brass: Lancashire) being published by Roxley Games. Pictures of the new board, new pieces, new art in general, all looked marvelous.
This last Easter Monday, the Kickstarter went live, and it’s already going gangbusters. At the time of this writing, it was already over $670,000 CDN, with a funding goal of $80,000.
I think that’s what they call a success? I don’t know. In this new world of Eric Lang and $4 million Kickstarters, maybe that’s considered a bomb.
One of the best economic games for those players who don’t necessarily want to feel like they’re nothing but an accountant using spreadsheets is a game called Brass (now apparently renamed Brass: Lancashire for reasons I’ll get to in a moment).
The game, designed by esteemed board game designer Martin Wallace, is about the industrial revolution in England in the 19th century. Through the use of cards, you build cotton, oil, or iron industries, ship cotton to market, and basically try to make a lot of money and (of course!) earn victory points in the process.
It’s actually a really fun game for those (like me) who don’t want to sit down for 3 hours and crunch numbers. Don’t let the description or the name fool you, it’s not that dry of a game (ok, maybe a little dry, but really, do you want to be swamped with water all the time? Sometimes a little dryness can help).