Rubies make the world go around. Isn’t that what Marilyn Monroe always said? (Editor – Dating yourself *and* being wrong all in one sentence. That’s quite the accomplishment!)
If you’re a merchant in Istanbul in some vague time period of the past, rubies are your ultimate goal and the reason you’re doing all of that trading to begin with.
At least that’s the case if you’re playing Istanbul, the new boardgame app from Acram Digital, adapting the boardgame designed by Rüdiger Dorn.
Acram Digital is known for their stellar boardgame app editions of Steam and 8-Minute Empire and Istanbul blows those out of the park (it probably helps that I like this game better than the other two to begin with).
Literally as I type this, the new update has dropped and is available for download onto your favourite mobile devices.
For two measly dollars (us Canadians of course have to pay $2.79, stupid exchange rates), you get the Ultimate Heroes expansion which has a new single-player campaign chapter and eight new heroes that are much more powerful than their counterparts from the Crisis set.
Today was going to be a day off at Take Your Turn Central (my recently renovated headquarters), but what did I see when I checked my inbox?
A message from Asmodee Digital answering a question that had been going through my mind since the news last year that they were going to be releasing the award-winning (and dare I say it in my best Valley Girl voice, totally awesome) Terraforming Mars.
What was that question?
Was this going to be a Steam-only release or would we mobile players get a chance to change the Martian landscape?
Yes, Asmodee will be releasing Terraforming Mars for iOS and Android devices as well as Steam.
Patchwork is a game of grid-management, putting puzzle pieces into your grid in a much more efficient way than your opponent.
That’s basically what it breaks down to.
Since I am not the most spatially aware person around (I once tried to push a 5-inch object through a 1-inch hole), I don’t really care for these games.
In fact, when I played Patchwork on the table for the first (and only) time, I really didn’t like it.
When Digidiced put out an app for it, even though I’m a fan of their work, I had no interest in picking it up.
Then the other residents of the wonderful Stately Play web site forums decided to do a decathlon of various mobile games, and Patchwork was chosen as one of them. I told myself “fine, I’ll learn the game just to participate.”
Lo and behold, I ended up loving the game.
How can you not like a game where you make ugly quilts?