Review – Valley of the Kings: Last Rites

In Ancient Egypt, the land of the Pharaohs where whoever died and built the best pyramid was seen to be the most dope ruler in all the land, sometimes it wasn’t just what was buried with you that made the difference.

Sometimes it was who you were buried with.

And these people didn’t have to be dead ahead of you either.

(I’ll stop and let you think about that for a moment)

It’s definitely not something you want to think too hard about when you’re playing the latest version of Tom Cleaver’s Valley of the Kings.

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Valley of the Kings: Last Rites is the second standalone expansion for this wonderful deck-building series. When I say standalone, I mean it too.

While there are rules for mixing and matching the cards in the various expansions, I really have no interest in doing that. I like to play each set individually.

As noted above, Valley of the Kings: Last Rites is designed by Tom Cleaver with art by Banu Andaru and published in 2016 by AEG Games.

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Review: Valley of the Kings – Afterlife

I didn’t realize this until just now, but I seem to have a thing for Ancient Egypt.

Nothing too untoward, don’t get me wrong. But with my love of the (soon to be reviewed) Imhotep and for Favor of the Pharaoh, and now this review for the wonderful deckbuilding card game Valley of the Kings: Afterlife, I might as well get my own Nemes.

Egypt
I do have quite the golden face, so it should work!

But that’s very expensive, much more expensive than what this card game will set you back.

So why don’t we talk about that instead?

Valley of the Kings: Afterlife is another deckbuilding card game. Designed by Tom Cleaver (who is wonderfully responsive on Boardgame Geek for any issues regarding these games) with art by Banu Andaru and published by AEG, this game is simply phenomenal.

The game plays 2-4 players, and is very good with two. Scores will be lower in a 4-player game as the cards will be more spread around.

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Review – Arctic Scavengers (+ HQ & Recon)

I’m a big fan of deckbuilding card games, especially since¬†Ascension was my introduction to the modern boardgaming scene.

There are a lot of deckbuilders out there, so many that newer ones need to have some sort of hook in order to draw me in. Some new mechanism, some additional stuff in addition to the cards themselves.

Arctic Scavengers

Arctic Scavengers¬†is one of those games that just struck me hard when I first played it, forcing me to play it again because the concept was just so cool. The theme of it is outstanding because it’s relatively fresh; sure, it’s a post-apocalyptic survival game, but it’s about a never-ending winter instead of some lame zombies.

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