The game will utilize the Cerberus deckbuilding engine used in so many other Cryptozoic deckbuilders (Penny Arcade: the Deckbuilding Game or DC Comics Deckbuilding Game or others) and can actually be integrated with them if you want.
In the game, you are trying to become a more powerful wizard and cast nasty spells to take your opponent(s) down to zero hit points.
Just like the card game editions of this zany and chaotic world, death doesn’t mean the end. If you die, you will get a Dead Wizard card that may give you more benefits…or more bad things to happen.
The game plays 2-5 players and it looks like it’s going to be a madcap affair.
What do you think of this development? Are you in for another deckbuilder?
You can wait until September to decide, but then maybe you should check it out?
When I was growing up, I was a DC Comics fanboy. Sure, I followed some of the Marvel stuff too, but DC Comics was where it was at. I got my start with the 1980 version of Teen Titans written by Marv Wolfman with art by George Perez.
That series was phenomenal and I quickly jumped to many of the other DC heroes (though surprisingly I was never a big fan of Superman).
While I don’t follow comics much anymore, and I became much more of a Marvel guy as time wore on, I’ve always had a soft spot in my heart for DC.
Why am I telling you my comics history?
Because today we’re going to be looking at the DC Comics Deck-Building Game, published by Cryptozoic Games. The game is designed by Matt Hyra and Ben Stoll, and there is no artist listed on Boardgame Geek. It plays 2-5 players.
I’m only reviewing the base game, which came out in 2012, though there are a ton of expansions for it.
October is usually a quiet month, but a gaming marathon at the beginning dumped five “new to me” games all in one day and it was only upwards from there!
That was the exciting part of the month. I was going to share it far and wide to the rest of the Cult of the New to Me, but unfortunately they all took great advantage of Canada’s new cannabis legalization laws and, well, this happened…
That seems to happen a lot when I’m talking, actually.
It’s obvious that fatigue is an on-going problem in our society.
Anyway, with nine “new to me” games on the list, my pal David over at Roll to Review should be happy.
So without further adieu (all of my adieu was taken by some dwarf and used to forge some stupid hammer named Mjölnir anyway), let’s get started!
The Arrival came out at Essen last November, so it is technically a 2016 game. But its release has been limited, until Fall 2017.
In The Arrival, 2-4 players vie to bring the island now called Ireland (then called “Erin”) out from under the cruel rule of the Fomori. Each player is a warlord trying to increase his/her dominance over the island and beating the Fomori back. But spreading too quickly can increase corruption, which strengthens the Fomori.
What I find really interesting about this game (or the sound of it, anyway, since I have not seen it or played it) is that when the game ends, there are two possible ways to score it: Fewest Corruption if corruption has spread so badly that the Fomori control more of the island than all of the tribes, or most Fame points if the players control more of the island than the Fomori do.
It sounds like players have to walk a fine line in gaining their fame points, because if they do too much too quickly, the Fomori will end up controlling more and then Corruption will be the deciding factor.
And vice versa.
I’ll be interested in seeing this when it comes out.