City of Gears (Designers: Daryl Andrews and Chris Leder; Artists: Anthony Cournoyer and Chris Leder) is an area management game that sort of reverses the whole steampunk concept. Up to four players compete to uncover an abandoned steampunk city (though you are using automatons, so maybe it’s not exactly reversing). Players are trying to earn the most prestige over three rounds until Opening Day happens and all of the treasures are put on the display for the world to see.
Each city is formed by a grid of 9 random city tiles placed face down (there are 18 tiles in the game, so there is a lot of variation). Players will roll resource dice and then use those resources to send their automaton to various parts of the city, gaining control of the area or just exposing it. Automatons can be used to destroy opponents’ gear links and send their workers back to their home factor (aka: the supply).
Once the city is revealed, Opening Day approaches steadily and players race for control and prestige points.
Grey Fox Games has two support tiers: Standard that gets you the game, and the Founders Edition that provides upgraded pieces and all the razzle dazzle that deluxe versions of these games usually get.
They’ve already almost tripled their goal, which is nice to see. It looks like an amazing game.
This was originally going to become part of the Dice Tower Essentials line, but I think Grey Fox Games will do a great job with it as well.
Check out their Kickstarter page for all of the stretch goals (they’ve already unlocked additional map tiles and close to even more map tiles).
Last week, I showcased the upcoming Kickstarter for the new version of Brass (rechristened Brass: Lancashire) being published by Roxley Games. Pictures of the new board, new pieces, new art in general, all looked marvelous.
This last Easter Monday, the Kickstarter went live, and it’s already going gangbusters. At the time of this writing, it was already over $670,000 CDN, with a funding goal of $80,000.
I think that’s what they call a success? I don’t know. In this new world of Eric Lang and $4 million Kickstarters, maybe that’s considered a bomb.
This is the story of how I recently backed, and am greatly looking forward to, the new expansion for the game The Pursuit of Happiness. Called Community, it has a pledge level that allows you to get the base game as well.
I’m not normally a backer of Kickstarter board games. Hell, I think I’ve backed two video games and that’s it.
However, I’ve been recently rethinking that stance. I started playing some games that had originally been funded on Kickstarter and found that they were actually pretty cool games.
Then two things happened within hours of each other. First, I kept reading about how good this game was. I then was browsing the board game section of Kickstarter and found the Community expansion’s page there. I started thinking about it.
Then my friend and co-blogger wrote the great post about deciding what to crowdfund. The combination of those two things, plus a bit of heavy thinking, and suddenly I’m backing my first Kickstarter board game.