(Editor’s Note: A previous version of this post said that HATE was designed by Eric Lang. Actually, the Kickstarter page says this: “Created by the same design team who brought you the Zombicide series, under the supervision of Eric Lang…”. I regret the error and the post has been amended)
Yesterday saw the Kickstarter launch of one of the most divisive games that I’ve seen in a long time.
Why do I say “divisive?”
Because every boardgame content creator that I follow on Twitter (and I follow a lot) universally condemned the game but it also hit almost $500,000 in the first few hours, with almost 4500 backers.
HATE is based on the Chronicles of Hate graphic novel series by Adrian Smith. The world of HATE is a brutal post-apocalyptic world where tribes viciously fight each other for resources.
(All pictures are from the Kickstarter page)
The first indication that this was going to be a divisive game was the trailer.
The trailer is full of sadistic and foul language in an effort to earn its “Mature Audiences” rating. The narrator emphasizes every “fuck” like he’s an 8-year-old who just heard the word, realizes that it pisses off his parents, and wants to keep using it as much as possible.
I managed to play 100 games in 2017. That’s a record for me, I think. Some were new to me (58 of them) while others were old favourites.
Seven of my Top 10 games played were actually new to me, so they couldn’t have appeared on my list last year.
When I was going through the 100 games, I marked off the games that I felt might make my Top 10 and then checked to see how many I had chosen. Turns out that I had chosen 16. From that, I formed my Top 10, but that leaves 6 really cool games that could conceivably have made the Top 10 but didn’t quite do so.
So why not tell you what those are?
Hell, I need content, so why not?
Here they are, the Top 11-16 games I played last year, in no particular order.
I’m not a huge fan of auction games. I’m just not great at figuring out value for money and deciding when to stop bidding on something.
Probably why I don’t do the family finances.
For some reason, though, the first time I played Modern Art, I was enthralled with the game.
I still sucked at it, but was enthralled.
Modern Art is a game designed by Reiner Knizia, originally published in 1992, though I played the new edition of the game published by CMON Limited in 2017.
The game has artwork by Carole Carrion, Manuel Carvalho, Chen Cheng-po, Mike Doyle, Pete Fenlon, Paul Laane, Ramon Martins, Daniel Melim, Rafael Silveira, Sigrid Thaler, and Zeilbeck & Natzeck Design Company.
This is a fun exploration/treasure-hunting game that I had never heard of.
The island that you are on is made up of modular tiles that are randomly placed and nobody knows where the treasures are. Each treasure starts with a clue card in play that narrows down where that treasure is (e.g: “not in a forest” or “next to a river hex”).
On your turn, in addition to moving around the island collecting stuff, you play a card to one of the treasures that will narrow down its location even further. You then will be getting a “share” of that treasure when it’s finally discovered.
It’s a neat mechanism, where you have to decide whether you want to help an opponent find a treasure because at least you’ll be getting some of it if you place a card down.
It’s also played in under an hour, which is a plus!
It was a pretty lean month in June for new games. There were a few that I played for a second time, but that doesn’t count (or so the mean-looking guy behind me holding the truncheon says).
Only three new games in June, which is a pretty poor record. I will have to do better in July (he says, having played two non-new games on the first weekend of the month)
Still, the three that I did play were very good, with only one that I’m lukewarm on, and that could be because Martin Wallace is a sadist (I kid, though I wouldn’t be surprised if when he makes his kids clean their rooms, there is a way they could do it where they’re stuck doing it for months and can’t come out until they’re done).