Expansion Review – Smash Up: Cease and Desist

If I keep on getting and reviewing Smash Up expansions, I’m going to have to come up with some creative openings that don’t all sound the same. Maybe make up some meta joke that will carry throughout the reviews? Not sure on that one.

I’ll get back to you.

Hot on the heels of the Science Fiction Double Feature expansion review, let’s talk about an even better one.

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Cease and Desist is probably one of the funniest expansions I have seen for this game (I’ve seen them all, just not in action). It comes this close to being copyright infringement, but in such a hilarious way that I’m sure the executives at HBO/CBS/Lucasfilm/Hasbro are laughing their asses off rather than trying to fight through the parody laws.

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Expansion Review – Smash Up: Science Fiction Double Feature

As I’ve stated a few times before, Smash Up and I have a bit of a checked history. I actually almost traded it away because I found it fiddly and didn’t really care for it.

Then I played it again and something just clicked. Not sure what it was. Now I really love it.

Since that point, I have bought a couple of expansions and really enjoyed them.

This review is for the Science Fiction Double Feature expansion.

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As with the base game, Science Fiction Double Feature is designed by Paul Peterson, this time with art by Víctor Pérez Corbella, Igor Heras, Wen Juinn, and  Brynn Metheney. It’s published by Alderac Entertainment Group.

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Review – The Fox in the Forest

I’m a big fan of trick-taking games, most especially the wonderful game Diamonds.

But what happens when you’re sitting there with only one person, trying to figure out what game to play? You’re both fans of trick-taking games, but there are only two of you. No trick-taking games work with two.

What can you do?

Shamwow

Suddenly, an annoying-looking man appears with a Shamwow. And with a game that will suit your needs!

Fox in Forest box
That’s a sly-looking fox

That game would be The Fox in the Forest, designed by Joshua Buergel, with art by Jennifer L. Meyer and Keith Pishnery, and published by Foxtrot Games and Renegade Game Studios. It was published in 2017.

This is a two-player trick-taking game that overcomes all of the limitations in regards to why trick-taking games are terrible with two players.

Let’s see how it works.

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Smash Up Goes to the 70s

Smash Up is a game with a special place in my heart, mainly because it had to earn its way there. When I first played it, I didn’t really care for it; even tried to trade it away.

When nobody bit on it (maybe because I had no expansions?), I decided to give it another try, and now I really enjoy it. I have three expansions for it now and will be adding to that.

My list of yet-to-buy expansions has grown, unfortunately, as AEG has now released That 70s Expansion, another creatively-named edition following the likes of Cease & Desist.

SU - 70s expansion

In this expansion, we get four new factions to try to figure out how to best play, all based on genres made popular in 70s movies and TV.

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Review – Hanamikoji

(Editor’s Note: Apparently there is conflicting information about whether Hanamikoji was a capital at any point. I took my description below directly from the BGG site for the game, but other information seems to contradict that.)

Like any honest businessperson, we would all want to attract as many customers as we could to our shop.

In Japan in the olden days, in the old capital of Hanamikoji (why do I keep forgetting the “j” in that name?), there was a Geisha street where geisha plied their trade. They were graceful women who had mastered the art of dance, art, music, and various performances. It was very prestigious to attract the most talented geisha to your establishment to entertain your clients.

Thus, of course, competition for their favours was born.

So hey, let’s make a game out of that!

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In Hanamikoji, two players vie for the favour of seven Geisha Masters.

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Review – Okey Dokey

Sometimes when you sit down for a board game, you want something really deep and thinky. Something with meaty decisions where one bad choice will suddenly set you back for the rest of the game.

Other times, you want something silly and fun. And short

Lunchtime games can be very short.

Okey Dokey is the perfect example of the latter of those choices.

Okey Dokey
What a cute cover!

Designed by Hisashi Hayashi, art by Ryo Nyamo and published by Tasty Minstrel Games, Okey Dokey is a cooperative card game where all players (1-5) win or lose together.

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Review: Valley of the Kings – Afterlife

I didn’t realize this until just now, but I seem to have a thing for Ancient Egypt.

Nothing too untoward, don’t get me wrong. But with my love of the (soon to be reviewed) Imhotep and for Favor of the Pharaoh, and now this review for the wonderful deckbuilding card game Valley of the Kings: Afterlife, I might as well get my own Nemes.

Egypt
I do have quite the golden face, so it should work!

But that’s very expensive, much more expensive than what this card game will set you back.

So why don’t we talk about that instead?

Valley of the Kings: Afterlife is another deckbuilding card game. Designed by Tom Cleaver (who is wonderfully responsive on Boardgame Geek for any issues regarding these games) with art by Banu Andaru and published by AEG, this game is simply phenomenal.

The game plays 2-4 players, and is very good with two. Scores will be lower in a 4-player game as the cards will be more spread around.

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