New to Me – September 2018

After an August that was gangbusters, September slowed down on the “New to Me” front, but I still did enough that I was able to keep my role as cult leader.

There was no attempted insurrection this month, though that could have been because I secretly switched the coffee in the lunch room to decaf.

Decaf
Use of this picture does not equal endorsement, since I find all coffee to be icky anyway.

I’m evil that way, but aren’t most cult leaders?

It’s a good thing I did, too, because they could have come after me. Most of the games in this month’s list came out in 2018, except one that came out in 2017.

That’s hardly avoiding the “Cult of the New” phenomenon!

In my defense, though, I only own one of these (the 2017 game), so it’s not like I succumbed to temptation that much. (Editor: UPS driver at the door with your latest 401 Games delivery).

That’s not what it looks like…

So without further adieu (all of my adieu hopped a train and headed west anyway), let’s begin!

Continue reading “New to Me – September 2018”

Advertisements

New to Me – August 2018

After last month’s horribly slim post, August was a cornucopia of new to me games! Spanning from the distant past of 2011 to the near future of 2019.

This should make my good buddy David at Roll to Review happy.

I have a full nine games listed for this month.

There was much cheering among my fellow cult members when I made that announcement.

Cheering Crowd

What can I say? They love me.

Of course, that monthly payment I make to them might help.

What was I saying?

Oh, right. New to me games!

Maybe you’ll find a game or two among all of these lovely games that you’ll like as well. I hope that’s the case.

So without further adieu (all of my adieu was batted off the table and under a shelf by the cat anyway), let’s begin!

Continue reading “New to Me – August 2018”

Dragonflight 39 – Another Successful Convention

Every August, there is a wonderful boardgaming convention in Bellevue, Washington, called Dragonflight.

It’s been held at the Hilton hotel there, and I’ve been going to it since 2015.

Hilton view
The view from our floor at the Hilton

This past weekend was the 2018 version of it, and it was just as much fun as it usually is.

Even the Doctor was there!

TARDIS
Where are the Daleks?

Somewhere, anyway. She must have been hiding.

I’m not going to go into detail on the new games I played on this fabulous weekend, as those will be in the monthly “New to Me” post that I will be doing later this week.

However, I will list the games I played and just talk in general about the experience.

Continue reading “Dragonflight 39 – Another Successful Convention”

Werewolves Join the Legacy Movement

Bezier Games is really killing it recently, and they have yet another announcement today.

Ultimate Werewolf Legacy is designed by Ted Alspach and Rob Daviau, and it’s going to be coming out around GenCon this year. It’s another permutation of the Werewolf franchise.

Werewolf Legacy

What is the legacy element?

Continue reading “Werewolves Join the Legacy Movement”

Werewords Deluxe Now on Kickstarter!

Longtime readers of this blog (hi Bob!) will remember from a couple of weeks ago my post about Werewords Deluxe and how it was coming to Kickstarter on March 5 from Bezier Games.

Unless I’m in some kind of wibbly wobbly, timey wimey sort of situation, I think today is March 5.

Checking Kickstarter, I do indeed see Werewords Deluxe on there!

WWDX-Box-cover-preview-front only-

Continue reading “Werewords Deluxe Now on Kickstarter!”

Whistle Stop Puts Mountains in Your Way

Whistle Stop is a relatively light train game published by Bezier Games that unfortunately I haven’t had a chance to play yet, mainly due to a lack of opportunity.

Designer Scott Caputo has not let the fact that I haven’t played it yet stop him from coming up with a new expansion – Whistle Stop: Rocky Mountains.

Whistle Stop Rocky Mountains box

Continue reading “Whistle Stop Puts Mountains in Your Way”

Q & A – Ted Alspach

Ted Alspach is one of my favourite game designers out there. His first design that I fell in love with was Suburbia, with it’s interesting tile-laying mechanic where you have to attention to what others are building in their suburb as well.

Little did I know at the time that Ted has an extensive game design history that dates back to 2005. Ted has designed a large number of Age of Steam expansions plus many original games such as Ultimate Werewolf, Start Player, Colony and too many others to list.

With yesterday’s announcement of Werewords Deluxe coming to Kickstarter in March, I thought it would be nice to hear Ted talk about the campaign as well as some of his older games as well.

I hope you enjoy this as much as I did.

 

The new Deluxe Edition of Werewords sounds really exciting. One of the items in the announcement mentions the fact that the Deluxe Edition “addresses issues gamers had with the original production.” What were some of these issues and how does the Deluxe Edition address them?

The one thing we heard consistently from players was that they didn’t like the artwork. We had gone with a more casual, freeform cartoon drawing style, and while artwork is always subjective, more people didn’t like it than did. So that was one of the first things we worked on; finding an art style that was more appealing, yet still stayed true to the more whimsical, light feel that represents the gameplay in Werewords. The resulting artwork from up-and-coming artist Roland MacDonald (Stop Thief!, Kaiju Crush, Escape Room: The Game) really hits the mark there:

Werewords Deluxe artwork

Of course, it includes the new “disco wolf” which really is a werewolf raising his paw with an extended finger to ask a question of the Mayor, but still…he does look like he has some great moves, too!

Continue reading “Q & A – Ted Alspach”