Ted Alspach is one of my favourite game designers out there. His first design that I fell in love with was Suburbia, with it’s interesting tile-laying mechanic where you have to attention to what others are building in their suburb as well.
Little did I know at the time that Ted has an extensive game design history that dates back to 2005. Ted has designed a large number of Age of Steam expansions plus many original games such as Ultimate Werewolf, Start Player, Colony and too many others to list.
The new Deluxe Edition of Werewords sounds really exciting. One of the items in the announcement mentions the fact that the Deluxe Edition “addresses issues gamers had with the original production.” What were some of these issues and how does the Deluxe Edition address them?
The one thing we heard consistently from players was that they didn’t like the artwork. We had gone with a more casual, freeform cartoon drawing style, and while artwork is always subjective, more people didn’t like it than did. So that was one of the first things we worked on; finding an art style that was more appealing, yet still stayed true to the more whimsical, light feel that represents the gameplay in Werewords. The resulting artwork from up-and-coming artist Roland MacDonald (Stop Thief!, Kaiju Crush, Escape Room: The Game) really hits the mark there:
Of course, it includes the new “disco wolf” which really is a werewolf raising his paw with an extended finger to ask a question of the Mayor, but still…he does look like he has some great moves, too!