Cult of the New to Me

Among the boardgame community, there are quite a few people who will generally only play new games that have just come out. They must have as much of the new “hotness” as possible, even though they’ve been raving so much about the new game that just came out that they now consider their favourite game ever, something new will come along and divert their attention.

There is a name for this among boardgamers: “The Cult of the New.” It describes people who will rarely even consider playing something that’s a couple of years old. If they do, they’ll do it begrudgingly, and only if you agree to play “Hot New Game #52” that just came out last week and they picked up on the first day.

And when “Hot New Game #53” comes out on March 1?

Excited

I don’t subscribe to this myself. I have neither the money, the inclination, nor most importantly the time to indulge myself with this kind of thing. There are too many games coming out to keep up.

Also, as fellow gaming blogger Katie Adley said on Twitter:

I do fall victim to what some may consider a subset of this mentality though.

That is “The Cult of the New to Me”

Continue reading “Cult of the New to Me”

New to Me – June 2017

It was a pretty lean month in June for new games. There were a few that I played for a second time, but that doesn’t count (or so the mean-looking guy behind me holding the truncheon says).

Only three new games in June, which is a pretty poor record. I will have to do better in July (he says, having played two non-new games on the first weekend of the month)

Still, the three that I did play were very good, with only one that I’m lukewarm on, and that could be because Martin Wallace is a sadist (I kid, though I wouldn’t be surprised if when he makes his kids clean their rooms, there is a way they could do it where they’re stuck doing it for months and can’t come out until they’re done).

So why don’t we start with that game?

Continue reading “New to Me – June 2017”