I started my vacation with Onirim expansion news, and I’m beginning my return from vacation with Onirim expansion news!
Earlier this week, Asmodee Digital released another expansion for the already excellent Onirim app. (If you’re not sure what this game is, I’m not going to explain it. You can see my post about the original game here)
The new expansion, “The Door to the Oniverse,” adds yet more cards to your dream deck, but with a twist this time.
There are 16 “Denizens of the Oniverse” cards (two of each type) added that have special one-shot powers that you can use to hopefully get all those doors open before your deck runs out.
Ok, not always. It sort of sucks to be driving along late at night and then suddenly you’re in a construction hold-up in line with other cars that you weren’t expecting and there’s no way to turn around or bail.
But some surprises are wonderful.
Like when you see the badge on your App Store icon, go in to see what’s been updated, and you find out Onirim has a new expansion available!
Called “Crossroads & Dead Ends,” this expansion adds 16 more cards to your deck.
There are 6 Crossroads cards, two of each basic type (Sun, Moon, Key). What’s special about these is that they are multi-coloured, which means that they can be used as any colour.
Which is especially helpful when it’s a key and you draw a door, as it will open any of them.
Readers of this blog know that I love mobile implementations of some of my favourite boardgames, even going so far as preferring the app version of some of them.
One of my favourite boardgame apps is Ascension, where I’ve logged just over 5000 multiplayer games, both asynchronous (with buddies all over the world) and synchronous (with my wife). It’s the most beautiful solution because it gives you a choice of how you want to play.
Asynchronous multiplayer is very important to me as an app user, because many of my boardgaming friends don’t live near me. They live in different time zones, sometimes even half-way around the world.
Real-time (Synchronous multiplayer is often called that) multiplayer just doesn’t work for me very often. It certainly doesn’t work for gaming with my buddies, though I occasionally do play real-time games of Ticket to Ride with opponents who are in the lobby of that app.
How important is asynchronous multiplayer to you, as an app user?
Hot on the heels of yesterday’s Onirim app review, where I mentioned that when it came out Asmodee Digital had said there were no plans for the expansions, look what showed up on the app store?
Yes, the Glyphs expansion dropped today, free as long as you are logged in with your Asmodee account.
This is a small expansion, but it adds a new “suit” of cards of each colour, giving you more matching options because you are less likely to have a hand of five suns and you keep discarding one and getting another one, again and again and again…
Sorry, that’s just happened too many times to me.
Anyway, because it’s adding a number of new cards but no new nightmares, you also have to now get 12 doors open instead of 8.
I’ve tried three games with it, and I haven’t won yet. I’m not sure if it’s just getting used to things or what, but the jury is still out on whether this makes things harder or easier.
The description on the iOS update mentions that there will be more to come, so I’m really looking forward to these expansions!
One thing you cannot say about Asmodee Digital is that they are goofing off.
Unless you count playing games as goofing off, in which case I’m done with you.
Yesterday, I posted my review of the wonderful Onirim digital adaptation yesterday, and they’re already back for more!
Also yesterday, the 2-player card game Jaipur was released for iOS and Android. It has an introductory price of $2.99, but who knows how long that will last? Remember Onirim’s 99 cent introductory price was also supposed to be temporary. Not sure when that will go up.
Onirim is a card game that apparently can be played with two players but is essentially a solo player game.
I had never heard of it until Asmodee Digital announced that it was coming to mobile devices and that it was going to be a purely solo effort.
When it was first announced, and when I first bought and downloaded it, I was a bit concerned that it was going to get a bit samey. None of the expansions for the card game are included, and there were rumblings that they never would be.
This screenshot seems to indicate that the fear was groundless. Those are my current stats on my iPad.
Onirimis a solo/cooperative card game that I had never heard of before. You’re trapped in a dream world and you have to find the 8 doors that will let you out before your deck runs out.
This week, Asmodee Digital released the mobile version of the game for the initial price of $0.99 in the US store (it’s $1.39 CDN up here in the Great White North). The buzz for the game was so great, and the price point so low, that I had to try it out. It is only single-player in the app, which makes sense.
And it’s a fun game! I have been enjoying it so far.
The problem is that I can see it becoming a bit boring after a few tries. Ten, maybe twenty games (most of which I lose) and it could easily end up being in my “maybe play again one day” folder on my iPad.