I’m a big fan of deckbuilding card games, especially since Ascension was my introduction to the modern boardgaming scene.
There are a lot of deckbuilders out there, so many that newer ones need to have some sort of hook in order to draw me in. Some new mechanism, some additional stuff in addition to the cards themselves.
Arctic Scavengers is one of those games that just struck me hard when I first played it, forcing me to play it again because the concept was just so cool. The theme of it is outstanding because it’s relatively fresh; sure, it’s a post-apocalyptic survival game, but it’s about a never-ending winter instead of some lame zombies.
Continue reading “Review – Arctic Scavengers (+ HQ & Recon)”
One of the really fun things about board games, besides playing them if they are really good, is that wonderful feeling when you first get a game. It’s all in shrink wrap, pristine, nobody has touched what’s inside. It has that new game smell.
What’s waiting for you when you take off that lid? You know that there are going to be a bunch of counter sheets and a board, or some cards or something, but what will it look like? And what will it look like when you have spent the time punching out everything and bagging it up?
Is there a nice place to put all of the stuff you just punched out or the cards from which you’ve removed all the cellophane? Is it an empty box without even any baggies (like the first edition of The Castles of Mad King Ludwig)?
Some games come with beautiful inserts that fit everything perfectly.
Others are Fantasy Flight Games.
(Planet Steam insert above)
Don’t get me wrong. Fantasy Flight Games isn’t the only competitor in the crappy insert tournament. But they would win a lot of years.
Continue reading “It’s All About the Insert”