App Review – Istanbul

Rubies make the world go around. Isn’t that what Marilyn Monroe always said? (Editor – Dating yourself *and* being wrong all in one sentence. That’s quite the accomplishment!)

If you’re a merchant in Istanbul in some vague time period of the past, rubies are your ultimate goal and the reason you’re doing all of that trading to begin with.

At least that’s the case if you’re playing Istanbul, the new boardgame app from Acram Digital, adapting the boardgame designed by Rüdiger Dorn.

istanbul_available_now500x500

Acram Digital is known for their stellar boardgame app editions of Steam and 8-Minute Empire and Istanbul blows those out of the park (it probably helps that I like this game better than the other two to begin with).

Continue reading “App Review – Istanbul”

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App Review – MeteorFall

One of the most highly-acclaimed (except for the artwork, which unfortunately drives some people away) rogue-like deck-building apps is Dream Quest.

For many users, Dream Quest is the epitome of what a deck-building rogue-like game is, and every future game in the genre will be compared to it.

Which brings us to Slothwerks Games latest entry into the genre, Meteorfall.

In Meteorfall, you’ll play one of four characters, each of a different class, who are embarking on a quest to defeat the Uberlich before he can bring down a giant meteor on the land.

Meteorfall Characters
Bruno looks good in pink

To do this, you’ll start with a small deck of cards that you will be playing against the monsters that you will meet in three different territories.

Continue reading “App Review – MeteorFall”

Digidiced Going to the Beautiful Country

Digidiced has a long history (in output, not necessarily in time) of producing quality board game apps for Steam and your mobile devices.

I love everything that they’ve done so far (except Cottage Garden, which I haven’t played because the game itself doesn’t do anything for me, nothing against Digidiced). Terra Mystica plays like a dream (though I still get a headache playing it, but again it’s the game’s fault, not the app’s). Patchwork is simply wonderful.

I could go on gushing, but that’s not why you’re here, is it? (If it is, then thank you.)

Earlier this year, I completely missed (Editor: There will be flogging) posting the announcement that Digidiced is going to be coming out with a new boardgame app later in 2018, the acclaimed tile-laying game from Lookout called Isle of Skye. This is a game that I’ve really wanted to play on the table but have never been able to.

Not ones to rest on their laurels (or maybe frantic fans wanting more information were storming their studio), Digidiced has now released a screenshot of the game, and it does look beautiful!

Isle of Skye app
I think it’s pretty clear where you can place that tile, isn’t it?

They’re also using the screenshot to show off the interface that they’re working on. They would love some input from people like you (probably not me, but definitely you) on how it looks.

Isle of Skye is designed by Andreas Pelikan and Alexander Pfister with artwork by Klemens Franz and it came out in 2015. The app version is scheduled to come out in Q2 2018, so start saving those iTunes cards! Or Steam credits, or Google Play cards…Gah, there’s just too many options!

Keep an eye out on the Digidiced web page for more information as it develops.

App News – Race for the Galaxy goes to the Brink of War

I’ve been seriously neglectful of writing about boardgame apps recently, and it’s time to rectify that (I think I’ve been intimidated by Stately Play).

So how about a big announcement (though late, of course, since I was on vacation) about one of the best apps of the year?

That’s right, Candy Crush Saga has something new I’m sure.

But wait! That’s not what I’m talking about.

Race for the Galaxy by Temple Gates Games is certainly in the running for best new app of 2017, and it has a new expansion dropping tomorrow.

That’s right, I said tomorrow! (That’s what a vacation will do to you).

(Editor’s Note: Apparently, a vacation will also make you not able to read dates. December 14th is the release date, and your humble writer thought that was tomorrow)

RftG - BoW box
“All hail, our Temple Gates Overlords!!!”

Tomorrow will see the release of the Brink of War expansion for Race for the Galaxy (my fingers keep wanting to type “bring of war”) and it looks to be a doozy.

Continue reading “App News – Race for the Galaxy goes to the Brink of War”

Smash Up Arrives on Digital – Extremely First Impressions

I’ve become a fan of the Smash Up card game, where you combine two different factions (Zombie Dinosaurs!!!!) into a deck of cards and try to reach 15 victory points by “breaking” bases before anybody else does.

You do this by playing minions there that have a certain amount of power, along with actions that can increase/decrease that power or let you play additional minions or do a lot of other wacky stuff that I’m not going to get into right now.

What I am going to get into is the fact that this game has finally come out for mobile devices!

Developed by Nomad Games and released by Asmodee Digital, this digital version of the game has nine factions (Dinosaurs, Pirates, Geeks, Zombies, Wizards, Robots, Ninjas, Tricksters and Aliens) to use, with more coming in the expansions I’m sure.

It’s so cool that this is finally available!

Smash Up splash page
All the usual stuff on the splash screen

Isn’t it?

Well…..yes and no.

Let me explain.

Continue reading “Smash Up Arrives on Digital – Extremely First Impressions”

Through the Ages App Finally Released!

And there was much rejoicing.

Yes, the anxiously awaited Through the Ages: a New Story of Civilization app has finally been released on iOS and Android, with Steam coming at a later date.

This deep and wonderful card-based civilization game by Czech Games Edition has long been a favourite of the boardgame community, being #1 for quite a while on Boardgame Geek. The app version was started by a different company many years ago, and gamers honestly began to believe it was vaporware until CGE took the reins back and promised to make it good.

When the original board game was going to be tweaked and turned into the “New Story of Civilization,” they said that the app was going to have to be reworked to reflect this.

And yesterday it came out.

It is real.

And it is marvelous.

(Oh, already used that joke. Sorry)

And beautiful!

Through the Ages title screen
There’s my online name! Hit me up for a game if you like.

This is going to be a first impressions post, as I haven’t had the chance to play any full games on it, though I have run through the marvelous tutorial. Continue reading “Through the Ages App Finally Released!”

Lords of Waterdeep App – 2 Steps Forward, 1 Back

Another bit of news that happened while I was gone, which falls into the “have a little bit of crap in your caviar dinner” category, is that the Lords of Waterdeep app from Playdek received a major update last week.

First, it became a 64-bit app and thus was saved from Apple’s “Thou Shalt Not Have Any Apps That Are Only 32-bit or We Shall Smite Thee” edict for when iOS 11 hits. (Stately Play already took the best term, “Appocalypse”, but mine wins in the “way too many words” category). Without this update, Lords of Waterdeep would have been unplayable when iOS 11 hit.

This update also brought the game out for Steam and Android finally, for those who have been holding your breath for it (I hope you weren’t holding it too long or that could be deadly).

However, for us long-time players on iOS, the update brought about a major change that really detracts from the game.

The app is now entirely in landscape orientation, and it looks like shit.

LoW 1
Things are still there. They’re just…different.

It’s not as bad as some people have made it to be, but it is way too cramped, especially on the phone (on the iPad it looks just as bad, just more readable).

Continue reading “Lords of Waterdeep App – 2 Steps Forward, 1 Back”