If I keep on getting and reviewing Smash Up expansions, I’m going to have to come up with some creative openings that don’t all sound the same. Maybe make up some meta joke that will carry throughout the reviews? Not sure on that one.
Cease and Desist is probably one of the funniest expansions I have seen for this game (I’ve seen them all, just not in action). It comes this close to being copyright infringement, but in such a hilarious way that I’m sure the executives at HBO/CBS/Lucasfilm/Hasbro are laughing their asses off rather than trying to fight through the parody laws.
As with the base game, Science Fiction Double Feature is designed by Paul Peterson, this time with art by Víctor Pérez Corbella, Igor Heras, Wen Juinn, and Brynn Metheney. It’s published by Alderac Entertainment Group.
What if you could play the good parts of Machi Koro without all of the annoying things about it? What if a game came out that doubled down on those positive aspects of the game, and added some interesting mechanisms to make the game actually fun?
If you were thinking of an idea for that, too bad. AEG and designer John D. Clair have already beaten you to it.
At this weekend’s Terminal City Tabletop Convention, I finally got the chance to check out the new game from Alderac Entertainment Group called Space Base.
I have to say that this game really dazzled me, at least in my first play.
After the rather dead January for New to Me games, February really picked up. So much so that my last game session I had to try and play some previously-played games just so that I didn’t overload myself (this writing stuff is hard!). That resulted in a fun game of Terraforming Mars, so it was a win-win that day.
But you’re not here to hear me wax poetic about that brilliant game, are you?
(You aren’t, are you? If so, please tell me so I can start writing about it).
No, you’re here to see what new games that I played in February so you can all drown in your dark pool of jealousy.
So before I start writing in Middle English, let’s get started!
It’s the end of the year, and everybody in the boardgaming world is doing their “top picks of 2017” or some other variation of that.
However, I don’t play enough brand new games to make a list like that. This year was a record-breaking year with me playing 18 games that came out in 2017. Given that, though, over half of the games would be on the top ten list, and that really isn’t that interesting of a list, is it?
So instead, just like last year (on a different blog than this one), I’m going to do the “Top 10 Games Played in 2017” instead. I played a grand total of 101 games, so I think this can be a pretty good list.
This does not include any games that I only played online or in app form, so games like Race for the Galaxy and the like won’t be there (even though that app is killer and you should definitely buy it).
To prevent a too-long post, I’m splitting the list in two, and I had enough games that I was considering for my top 10 that I may even do an appendix as well.
Designed by Paul Peterson, with artwork by Dave Allsop, Bruno Balixa, Conceptopolis, and Francisco Rico Torres, this 2012 game lets you “smash up” (Ha! I see what you did there) two classic factions into a deck of cards that you will use to stomp your opponents.