It’s been a few months since I’ve done a Smash Up expansion review. Between the Christmas holidays and work stuff getting the way, it’s taken a while to get the required three plays in to review the first of the five new expansions I bought recently (I am all caught up now except the two I don’t want!).
It’s only fitting that I started going through all of the expansions with the Awesome Level 9000 one.
It was the first expansion to the game that came out in 2013. It’s also the first expansion to come out for the SmashUp app.
The factions in this one are interesting with one rather unique one.
The factions are also not quite as refined as some subsequent ones have been. That doesn’t matter too much, though, as they are still fun to play!
As with previous expansion reviews, I’m not going to go over how to play Smash Up. You can go to the original review for that one.
It was an amazing experience, really making me feel like part of the boardgame media. Wow, an actual individual demonstration! An appointment that was on my calendar and everything!
It helps that the game seems great too.
Before getting into the nuts and bolts of the game, though, let me say that the Ian O’Toole artwork is wonderful in this game (but then, isn’t it always with him?).
Also, please note that while everything is near final, changes could be made to the game and we played an (almost finished) prototype so the bits and pieces may change after this post too (like stabilizing the middle mast of each ship, which kept popping out when it was grabbed).
Also, I didn’t actually get pictures of everything (whoops!).