Sorry for the lack of posting last week. I was away and just not really in the mood to force any posts up.
Judging my stats, I’d better rectify that now!
Before going further, I can promise that there will be a new review up this week, as well as the much-anticipated (you know you are anticipating it) New to Me – April post!
Anyway, a bunch of small stuff happened last week that I’d like to catch you up on.
So let’s get started!
1) Zombicide arrives on the App Store – kind of
Fans of the cooperative tabletop miniatures zombie game where a bunch of survivors with unique abilities face off against the seemingly endless zombie hordes were quite ecstatic to hear that this one was coming to mobile via Asmodee Digital (of course it’s Asmodee).
It looks great, but it’s not exactly a mobile version of the game itself.
Instead, it’s a solo affair that’s more like a story-based RPG where you can increase the five unlockable characters’ abilities with food that you find during the story missions.
There are 40 “episodes” in the ongoing story and you can replay missions in order to gain more food to level up or if you want to get a “perfect” score on every mission (if a character is hit by a zombie at all, then no perfect score for you!).
I’m not familiar with the tabletop game at all, but apparently there have been a few changes to the mechanics as well.
There are some characters available as IAP, though I wouldn’t know because I can’t seem to get logged into the store.
However, at $4.99, it’s a pretty decent game as long as you’re not a tabletop die-hard who only wants a carbon copy of the board game. As a game set in the Zombicide universe? I’m not unhappy I bought it.
So what else happened?