Most of the time when boardgame apps are done on mobile, there is an announcement that it’s coming.
Recently, Friday dropped onto the App Store with no warning whatsoever (and a couple of key bugs too, which have now been fixed). This Friedmann Friese classic has you in the role of Robinson Crusoe, stranded on a tropical island and trying to get off (or at least survive your stay on the island). You must also survive two attacks by pirates at the end of the game. If you do all that, you win!
Friday is a solo deck-building game where you are trying to simultaneously defeat hazards to gain new cards as well as fail at defeating them so that you can get rid of really bad cards.
This tug-of-war is actually quite fun, though it can be frustrating at times.
It was a pretty lean month in June for new games. There were a few that I played for a second time, but that doesn’t count (or so the mean-looking guy behind me holding the truncheon says).
Only three new games in June, which is a pretty poor record. I will have to do better in July (he says, having played two non-new games on the first weekend of the month)
Still, the three that I did play were very good, with only one that I’m lukewarm on, and that could be because Martin Wallace is a sadist (I kid, though I wouldn’t be surprised if when he makes his kids clean their rooms, there is a way they could do it where they’re stuck doing it for months and can’t come out until they’re done).
Nostalgia is definitely becoming a bit of a watchword in the board gaming industry. First there were a few 80scallbacks (including two Big Trouble in Little China games that came out/were announced before I started this blog).
Now we’re going back even further, with IDW announcing a partnership with 20th Century Fox to produce Planet of the Apes games.
Yes, I know there are some well-regarded (I know I love them) recent movies that lead up to the whole world of Planet of the Apes, but the box cover of the first announced game definitely shows that they’re going back to the 1960s roots, at least for the first game.
This one is a cooperative game designed by Richard Launius (designer of Arkham Horror) with a premise so out there…well, I’ll just let IDW tell us (bolding mine):
Planet of the Apes puts 1-4 players on a crash course with feral foes, deadly environments, and unbridled psychological horror! In an innovative twist on the cooperative board game genre, each player takes control of one aspect of Colonel George Taylor’s psyche, and must work together to survive the Planet of the Apes!
That’s so crazy that it just might work!
Planet of the Apes is scheduled to be released in October for $59.99, but there are many more games planned.
If we get one with James Franco in it, we’ll know they’re starting to consider the audience of the modern films too (we just won’t mention the Tim Burton one, ok?).
I didn’t realize this until just now, but I seem to have a thing for Ancient Egypt.
Nothing too untoward, don’t get me wrong. But with my love of the (soon to be reviewed) Imhotep and for Favor of the Pharaoh, and now this review for the wonderful deckbuilding card game Valley of the Kings: Afterlife, I might as well get my own Nemes.
But that’s very expensive, much more expensive than what this card game will set you back.
So why don’t we talk about that instead?
Valley of the Kings: Afterlife is another deckbuilding card game. Designed by Tom Cleaver (who is wonderfully responsive on Boardgame Geek for any issues regarding these games) with art by Banu Andaru and published by AEG, this game is simply phenomenal.
The game plays 2-4 players, and is very good with two. Scores will be lower in a 4-player game as the cards will be more spread around.
I’ve heard a lot of good things about this game, but for some reason I’ve just never been able to pull the trigger when I’m shopping for games. I’m not sure why it is, because I am definitely interested in playing it.
The artwork on the cards looks gorgeous and the game is apparently fun to play.
The mobile game will be previewed this weekend at Denver Comic Con and will be released on both iOS and Android later this Summer.
Board Game Blitz started just over a year ago (I should have posted this about a month ago when they did their 1-year anniversary episode), and it is a lot of fun to listen to. In addition, it’s relatively short, with all of them lasting about 30 minutes or so (one of the many ways that “Blitz” fits in the title).
In each bi-weekly episode, the three hosts (Crystal, Cassadi, and Ambie) discuss games that they’ve played recently.
Then they have a thematic segment where they either talk about games that match a certain theme or talk about a specific topic (the most recent episode talked about being a good winner or a good loser).
They then talk about the etymology of a word related to that episode (or just boardgame- related in some way). The most recent episode talked about the word “tie”, for example.
I believe Boardgame Blitz was the first boardgaming podcast hosted completely by women, though I could be wrong. And that is an important thing.