Cities of Splendor expansion coming from Asmodee

Splendor is a relatively fast, pretty fun game about collecting gems and using those gems to buy more gems. It plays in about half an hour and is actually a joy to play (maybe because it’s one of the few games that it’s not surprising when I win).

It came out in 2014 from Space Cowboys and Asmodee and people have been wondering if there would ever be an expansion for it.

According to an Asmodee press release, that wait is finally over! You can stop holding your breath (and you, there, collapsed in the corner, should probably not have been holding your breath since 2014).

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Cities of Splendor will be coming out later this year, and it actually includes four modular expansions for the game. I’m not 100% sure from the description whether you can play with all four at the same time or if you have to choose, but I would guess you can play with all of them.

What the expansions are is after the break.

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How Important is Async Multiplayer in Your Boardgame App?

Readers of this blog know that I love mobile implementations of some of my favourite boardgames, even going so far as preferring the app version of some of them.

One of my favourite boardgame apps is Ascension, where I’ve logged just over 5000 multiplayer games, both asynchronous (with buddies all over the world) and synchronous (with my wife). It’s the most beautiful solution because it gives you a choice of how you want to play.

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Yes, I do kind of suck, but I’m almost at 50%

Asynchronous multiplayer is very important to me as an app user, because many of my boardgaming friends don’t live near me. They live in different time zones, sometimes even half-way around the world.

Real-time (Synchronous multiplayer is often called that) multiplayer just doesn’t work for me very often. It certainly doesn’t work for gaming with my buddies, though I occasionally do play real-time games of Ticket to Ride with opponents who are in the lobby of that app.

How important is asynchronous multiplayer to you, as an app user?

Continue reading “How Important is Async Multiplayer in Your Boardgame App?”

Betrayal at Baldur’s Gate Announced by Wizards of the Coast

On June 3, 2017, Wizards of the Coast announced a new game coming out later this year.

Have you ever played Betrayal at House on the Hill? This is a game that starts out cooperative as players explore a building that is haunted in some way. Once certain circumstances are met, one of the players becomes the villain and a random scenario comes into play where the that player is trying to accomplish something (build a gate to destroy the world, kill all the other players, or whatever) and the others are trying to stop him/her.

The original game came out a while back and an expansion came out last year.

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Now, Wizards is reskinning the game and setting it in the Dungeons & Dragons universe. Betrayal at Baldur’s Gate will have players exploring the dark alleys and deadly catacombs of this city located int he Forgotten Realms. You are all adventurers seeking out…well, adventure. But then something happens (maybe a Mind Flayer takes one of the characters over, or maybe one of them just decides he doesn’t like the others) and it becomes a one versus many game!

The game will include 50 scenarios so the replayability of the game should be sky-high.

I’ve only played the original Betrayal game once and it was a lot of fun. However, it could be horribly unbalanced depending on when the change occurred and where everybody was. Also, from what I’ve heard, the original (as well as last year’s expansion) is riddled with errors, so I’m hoping they clean it up a bit for this new version.

It’s definitely an intriguing concept, though, and I hope that it is as good as it sounds like it could be.

I definitely want to play it once it shows up.

The game is due out on October 6, 2017 (we’ll see if they meet that date).

 

Review – San Juan (2nd Edition)

There’s nothing like the Caribbean sun, I’m sure (I’ve never been down there, unfortunately). I know it gets really hot down there, especially when you’re working out in the streets or in the fields, building markets or working the indigo plants. Maybe you are building some statue to some long-honoured military general?

Of course, you aren’t actually out there doing all that stuff. You’re organizing it all, directing traffic, and having others build all of that for you. Still, watching them work while you’re sipping lemonade can be…ok, it can be peaceful. But you might start feeling bad for the workers!

So why not do it all in cards instead? That saves a lot of the hard work involved. And the messy sweat. Now everybody can drink lemonade with you! Or rum, if you like (though maybe that’s more of a Jamaica thing)

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You can do all this by playing San Juan (2nd Edition), the card game designed by Andreas Seyfarth, with art by Harald Lieske and Mia Steingräber, published by Alea & Ravensburger. Based on the board game Puerto Rico, it does have some similar mechanisms to its parent game.

But it’s so much more fun, at least for me.

Continue reading “Review – San Juan (2nd Edition)”

The Fantastic Four returns to Marvel Legendary!

I’m a big Marvel Legendary fan. Between enjoying the Marvel comics of my youth and then some awesome deck-building action, I’ve bought all of the expansions until the last one (I’m running out of room!) and it just feels so cool.

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One of the small-box expansions that came out early in the Legendary list of expansions is the Fantastic Four expansion. Of course, these are required characters, as they are almost the first family of modern era Marvel Comics.

Then rights issues hit, in the sense that Marvel Comics had sold movie rights to the Fantastic Four to the Fox movie studio and there have been issues involved in Marvel not wanting to do anything with them. They prevented Upper Deck Entertainment from reprinting the expansion once it sold out, causing secondhand copies of it to go for $200+.

That has now changed.

Continue reading “The Fantastic Four returns to Marvel Legendary!”

Raiders of the North Sea – Renegade Games

One bit of news came out while I was gone last week that got me a little excited.

Yesterday’s “New to Me – May 2017” post included my play of Jorvika viking game about settling northern England.

There seems to be a bunch of Viking games coming out over the last couple of years, some more enticing than others to me (or one that looks interesting but a friend of mine is already buying it so I’m not going to bother).

One that looked kind of interesting, but I discovered that it really wasn’t widely available around these parts (and not in English, apparently), was Raiders of the North Sea, a worker placement game where you are collecting resources and building up your crews so you can raid villages to get treasure and more resources.

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The surprising news came out that Renegade Game Studios is going to be publishing Raiders of the North Sea in English for the first time.

Also according to Dice Tower News, both English-language expansions will be coming out as well.

This game has been nominated for the Kennerspiel des Jahres (German expert game of the year) for 2017, which is certainly noteworthy.

According to Renegade, the game itself will be available sometime this Summer with the expansions coming in the Fall.

I can’t wait!

 

 

New to Me – May 2017

After a week of being away, how about a big “New Games I Played in May” post as a return?

May was a good month for new games for me, and three of them were actually 2016 games! That’s kinda new, right?

Anyway, on to the list. There are definitely some good games on here.

Imhotep (2016 – KOSMOS Games) – 3 plays

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This one has to be my favourite new game of May, though some of the others are damned close.

In this one, each player is trying to help build various monuments in ancient Egypt and get the most prestige/glory/whatever the heck they call it in this game (it would be nice if games picked one name for victory points and kept it).

The game is interesting because each player is building on the same thing. Players have their own stone quarries that they get stone from, then put on ships that will be going to four of the five locations. One of the locations, the Market, gets you cards that you can either save for later, you have to use immediately, or get you end-game victory points.

The others have various ways to place your stones to get the most victory points, but stones are unloaded from boats from front to back, so where you have your stones on the boats can be very important.

And you don’t even have to have stones on a boat to ship it to one of the locations, so you can seriously screw with somebody if you really want (though that does waste a turn where you’re not getting any benefit, so it’s not something to do willy-nilly).

I love that these decisions on what to do on your turn (get stone from your quarry, place a stone on a boat, send a boat to a location, or play a blue card) can be quite difficult sometimes.

And it’s such a simple game! Non-gamers can easily play it (one of the players I introduced it to, and who loved it, thought another fairly simple game looked way too complex, so that tells you something). It teaches fast, it plays fast (40 minutes easily), and it’s interesting.

What’s not to like?

Continue reading “New to Me – May 2017”