(Editor’s Note: A previous version of this post said that HATE was designed by Eric Lang. Actually, the Kickstarter page says this: “Created by the same design team who brought you the Zombicide series, under the supervision of Eric Lang…”. I regret the error and the post has been amended)
Yesterday saw the Kickstarter launch of one of the most divisive games that I’ve seen in a long time.
Why do I say “divisive?”
Because every boardgame content creator that I follow on Twitter (and I follow a lot) universally condemned the game but it also hit almost $500,000 in the first few hours, with almost 4500 backers.
HATE is based on the Chronicles of Hate graphic novel series by Adrian Smith. The world of HATE is a brutal post-apocalyptic world where tribes viciously fight each other for resources.
(All pictures are from the Kickstarter page)
The first indication that this was going to be a divisive game was the trailer.
The trailer is full of sadistic and foul language in an effort to earn its “Mature Audiences” rating. The narrator emphasizes every “fuck” like he’s an 8-year-old who just heard the word, realizes that it pisses off his parents, and wants to keep using it as much as possible.
Patchwork is a game of grid-management, putting puzzle pieces into your grid in a much more efficient way than your opponent.
That’s basically what it breaks down to.
Since I am not the most spatially aware person around (I once tried to push a 5-inch object through a 1-inch hole), I don’t really care for these games.
In fact, when I played Patchwork on the table for the first (and only) time, I really didn’t like it.
When Digidiced put out an app for it, even though I’m a fan of their work, I had no interest in picking it up.
Then the other residents of the wonderful Stately Play web site forums decided to do a decathlon of various mobile games, and Patchwork was chosen as one of them. I told myself “fine, I’ll learn the game just to participate.”
Lo and behold, I ended up loving the game.
How can you not like a game where you make ugly quilts?
I managed to play 100 games in 2017. That’s a record for me, I think. Some were new to me (58 of them) while others were old favourites.
Seven of my Top 10 games played were actually new to me, so they couldn’t have appeared on my list last year.
When I was going through the 100 games, I marked off the games that I felt might make my Top 10 and then checked to see how many I had chosen. Turns out that I had chosen 16. From that, I formed my Top 10, but that leaves 6 really cool games that could conceivably have made the Top 10 but didn’t quite do so.
So why not tell you what those are?
Hell, I need content, so why not?
Here they are, the Top 11-16 games I played last year, in no particular order.
It’s the end of the year, and everybody in the boardgaming world is doing their “top picks of 2017” or some other variation of that.
However, I don’t play enough brand new games to make a list like that. This year was a record-breaking year with me playing 18 games that came out in 2017. Given that, though, over half of the games would be on the top ten list, and that really isn’t that interesting of a list, is it?
So instead, just like last year (on a different blog than this one), I’m going to do the “Top 10 Games Played in 2017” instead. I played a grand total of 101 games, so I think this can be a pretty good list.
This does not include any games that I only played online or in app form, so games like Race for the Galaxy and the like won’t be there (even though that app is killer and you should definitely buy it).
To prevent a too-long post, I’m splitting the list in two, and I had enough games that I was considering for my top 10 that I may even do an appendix as well.