Keeping Track of Your Game Plays

Are you one of those people who keeps track of your games played? You want to know how many times you’ve played a game, how many times you’ve played it against certain opponents, how many times Bob has kicked your ass at a game?

Not everybody is like that, but I certainly am. I like to keep track of everything so I can see just how many times I’ve been able to get a certain game to the table. Or just how many times I’ve played it so I know whether I can do a review of it (for example).

Previously, people would enter this information into an Excel spreadsheet or a Word document or something. Maybe they’d even use Google Docs.

If you have an iPhone or an iPad, however, you don’t even have to do that! (and, hopefully soon, Android users will be able to as well).

Welcome to Boardgame Stats, one of the best utility apps out there for any gamer.

BG Stats 1
Bob, hope you don’t mind I’m showing that we play Carcassone

This app lets you do everything that you may want to do as a board game statistics nut. You can see when you play most often, how many players you mainly play with. You can check out your stats against a particular player.

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New to Me – April 2017

It was another great month for “new to me” games in April. I played a total of six new ones, and not a bad one in the bunch.

I always enjoy playing new games, but I’m not in the “Cult of the New,” as I don’t care when they came out. I just want the new experience.

That being said, I did get one from 2017 in right at the buzzer on April 30!

I’ll start with my top game, though, as it’s quickly moved into my Top 10 favourite game.

 

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Galaxy Trucker app – International Tabletop Day

One of the most impressive board game apps out there in the ever-increasing App Universe (yes, that’s an official title, no need to go check on that) is Galaxy Trucker.

This is a game that I really don’t like on the table because when you are creating your ship, it is a mad dash to grab tiles, see if you can add them together to create a good ship, and if you can’t use them you put them back. My lack of quick spatial skills (actually, my lack of spatial skills in general, but it’s made worse when you have to make that decision quickly) means that I am terrible at it. And thus I don’t have fun.

Sure, it’s fun to see the ship you lovingly created fall to pieces as you make the run from the base planet to your destination, but getting to that point is not fun for me.

Galaxy Trucker 1

The app is awesome because it gives you the ability to create your ship without the speed required. You can set it up so that each player is given a set number of points on their turn and they can choose tiles and spend those points to add the tiles to your ship. It’s a really elegant system and has turned the game from something I actively avoid to something that I really enjoy.

So what brings up a post about an app that came out a couple of years ago?

International Tabletop Day

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Expansion Fatigue – Is it Possible?

As boardgamers, we love our expansions, at least most of us do. If we have a favourite game and a new expansion is announced for it, we start drooling like a dog who just noticed that you work at a dog food plant and just might have a treat for him.

Games like Smash Up are always coming out with new faction decks. It seems like each year, an expansion comes out with at least four decks in it and assorted counters that work with those decks. I’m not a follower of the game (I have the base game, but haven’t bought any expansions yet), but I know they came out with the Big Geeky Box (along with yet another faction deck) to store all of your Smash Up cards.

For those fans of the game, I’m wondering if your space is running out in that box?

However, even Smash Up can’t hold a candle to Marvel Legendary.

Marvel Legendary
Marvel Legendary game board – Complete with Deadpool!

This game is a blast to play. I love it dearly.

But it’s just getting too damned big for its britches.

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Review – Favor of the Pharaoh

Playing dice games out in the middle of the desert can be a trying task. You throw the dice and they just land without actually rolling.

“Look! I just got seven 6s!!!!”

“Nonsense, you just tossed them there!”

Not to mention that it’s hot. Very hot.

Throwing dice may have been even more difficult in Ancient Egypt. I wouldn’t know, I wasn’t there.

Doctor Who
Photo from the BBC

Or was I?

Anyway, even if you don’t know what it was like, you can certainly get the feel of rolling dice to try to become the Pharaoh with Favor of the Pharaoh, the dice rolling game published by Bezier Games in 2015.

Favor of the Pharaoh was designed by Tom Lehmann with art by Ollin Timm and is a re-skin of Lehmann’s To Court the King.  I have only played Court online once or twice, but I definitely have to say that I prefer Favor.

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Caverna: Cave vs Cave – Coming Soon

Uwe Rosenberg games often make my brain hurt. I still dislike Agricola because I feel like a monster when I can’t feed my family (yes, you get begging tokens that cost you victory points rather than little Timmy actually starving, but I know the truth).

Thankfully, my introduction to Rosenberg farming goodness was actually Caverna, where you’re not just farming, but you’re also mining! With dwarves!

That game is much more forgiving, and you’re almost always able to feed your Kid Dwarves (is that anything like Kid Rock?), even if it ends up costing you the opportunity to do something else you want to do.

However, I don’t think Caverna is a very good 2-player game, though I do know that some people enjoy it.

Rosenberg and Mayfair Games has listened to those people (or maybe they just saw the success of Agricola: All Creatures Big and Small and thought they’d do the same), because coming this Summer is the 2-player version!

Caverna cave versus cave

Called Caverna: Cave vs Cave, this game looks like it could be a hit for those of you who can’t get 3-5 players together for the parent game.

From the Boardgame Geek description:

In more detail, each player starts the game with an individual player board that’s covered with a random assortment of face-down building/room tiles and only one space. Some tiles are face up and available for purchase at the start of play. Four action tiles lie face up as well. At the start of each of the eight rounds, one new action tile is revealed, then players alternate taking actions, with the number of actions increasing from two up to four over the course of the game. As players excavate their mountainous player board, new building and room tiles are added to the pool; some rooms can be used immediately when acquired, whereas others require the use of an action tile.

It will be interesting to see if this has the same impact for 2 players as the A:ACBS had for its parent game.

Caverna: Cave vs Cave is due out in late June or July, and I think I’m going to try it out and see what I think.

Mobile Terra Mystica is Out – First Impressions

Last Thursday, Terra Mystica hit our mobile screens, right on schedule.

It’s a great-looking app. Digidiced should be proud.

TM 5

I’m not going to go into the rules or how the game itself plays, however, as it would take way too long and probably wouldn’t make sense anyway. That would assume that I actually understand it.

I will talk about the app itself and how well it translates, though.

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