Happy 500th to the Dice Tower!

I do all of my podcast listening in the car to and from work, and sometimes at work. Since I was on vacation last week, I didn’t get a chance to listen to the 500th episode of the Dice Tower podcast when it came out.

I’m almost done with it now, and I have to say what a wonderful celebration of 500 episodes; what a sense of history that this provides, and what a lot of hard work that I’m sure has gone into making the podcast as good as it is.

The Dice Tower started in 2005, but I only started listening to it around episode #275 or so (I can’t quite remember). That was a little over four years ago. The only reason I remember even that closely is because it was early in my listening career that the whole “is Eric going to take over the podcast?” running joke culminated in episode #300.

Over those 4+ years, Tom Vasel, Eric Summerer, and the large number of contributors have made my commutes very pleasurable, listening to such knowledgeable people talking about one of my favourite topics: board games. I don’t get much of a chance to watch videos until recently, so the video channel didn’t do as much for me. But the podcast has been a mainstay, and one of the few podcasts that I never even considered culling when I started cutting down on the number of podcasts I listen to.

The 500th episode has been really neat, hearing all the history behind the podcast, the old clips that I had never heard before, so many of the ending-credits puns from Eric, and so much more.

I’m looking forward to the new direction the podcast takes, without the contributors and with some format changes. It will be interesting to see what Tom and Eric have come up with. Not that I minded the contributors. Some of them were quite good. But the format changes are intriguing.

Kudos to you, Tom, for starting this wonderful thing. And thank you to everybody who has contributed over the years for making the Dice Tower podcast what it is.

It’s even been one of the inspirations for me starting this blog.

I am greatly anticipating listening to episode #1000 in 12 more years.

Onirim App Released – But No Expansions?

Onirim is a solo/cooperative card game that I had never heard of before. You’re trapped in a dream world and you have to find the 8 doors that will let you out before your deck runs out.

This week, Asmodee Digital released the mobile version of the game for the initial price of $0.99 in the US store (it’s $1.39 CDN up here in the Great White North). The buzz for the game was so great, and the price point so low, that I had to try it out. It is only single-player in the app, which makes sense.

And it’s a fun game! I have been enjoying it so far.

Onirim 1

The problem is that I can see it becoming a bit boring after a few tries. Ten, maybe twenty games (most of which I lose) and it could easily end up being in my “maybe play again one day” folder on my iPad.

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Review – Arctic Scavengers (+ HQ & Recon)

I’m a big fan of deckbuilding card games, especially since Ascension was my introduction to the modern boardgaming scene.

There are a lot of deckbuilders out there, so many that newer ones need to have some sort of hook in order to draw me in. Some new mechanism, some additional stuff in addition to the cards themselves.

Arctic Scavengers

Arctic Scavengers is one of those games that just struck me hard when I first played it, forcing me to play it again because the concept was just so cool. The theme of it is outstanding because it’s relatively fresh; sure, it’s a post-apocalyptic survival game, but it’s about a never-ending winter instead of some lame zombies.

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Playing Board Games Online

One of the great appeals of board games is the social aspect. You’re sitting around the table with a bunch of friends (or maybe not so much friends as “somebody from the group who I don’t know but who has agreed to play this game”), playing a game but also getting some social time in. You’re communicating with somebody who isn’t just something posted on your Facebook page.

There’s something to be said for physical contact (and by that I don’t mean just touching, but also inhabiting the same space as somebody and talking by using your mouth and not your keyboard).

But what happens if one of your gaming buddies moves across the continent? What if you have some friends on Boardgame Geek, but you’re in California and they’re in Great Britain?

That’s when gaming online can be such a godsend.

Castles of BurgundyTakenokoThe Voyages of Marco Polo, and so many other games are available to be played online, either asynchronously or live.

BJX Castles of Burgundy

(The Castles of Burgundy, in case you don’t read German and it’s not otherwise obvious)

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New to Me – March 2017

March was actually a very good month for “new to me” games, and I even managed to hit three 2017 games in there!

The year is off to a good start.

Pretty much everything was light, filler stuff (which is never a bad thing for me), except for one game that’s fun, but a bit longer than it really needs to be.

Herbaceous 1

Beginning with a stellar card game.

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Quantic Foundry – Boardgaming Profile

In yesterday’s Q&A, Bezier Games social media manager Phoebe Wild mentioned the Quantic Foundry boardgaming profile.

I had never heard of it, so I felt I had to check it out and see just what my profile is.

Daves Boardgame profile

Not surprisingly, it’s quite a bit opposite of Phoebe’s (99% motivated by Strategy).

I do really enjoy the strategic element of games, and am greatly looking forward to sinking my teeth into a heavy strategy game this weekend.

But I do love my deck-building card games and dice games (Pandemic: the Cure is to die for), so my Chance rating really brought down my Strategy rating a great deal.

Interested in seeing what your profile is?

Why not take the test and find out?

 

Q & A – Phoebe Wild – Social Media Manager for Bezier Games

Nowadays, it’s very important for a company to be on social media. Especially board game companies, it seems.

I’ve had the pleasure of interacting with Phoebe Wild, social media manager for Bezier Games, a couple of times regarding certain issues. She’s always been incredibly kind and helpful, so I thought it would be neat to get a bit of a “behind the curtain” peek into what being social media manager of a major game company is like.

Phoebe graciously agreed to answer my questions, and those answers are below (with pictures of my experiences with Bezier games interspersed, because hey…this is a boardgame blog so you need pictures of boardgames!)

But first, I’ll allow her to introduce herself.

Phoebe Wild - Cosplay

(Phoebe cosplaying as a 1950s Harley Quinn at PAX)

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