Cult of the New to Me

Among the boardgame community, there are quite a few people who will generally only play new games that have just come out. They must have as much of the new “hotness” as possible, even though they’ve been raving so much about the new game that just came out that they now consider their favourite game ever, something new will come along and divert their attention.

There is a name for this among boardgamers: “The Cult of the New.” It describes people who will rarely even consider playing something that’s a couple of years old. If they do, they’ll do it begrudgingly, and only if you agree to play “Hot New Game #52” that just came out last week and they picked up on the first day.

And when “Hot New Game #53” comes out on March 1?

Excited

I don’t subscribe to this myself. I have neither the money, the inclination, nor most importantly the time to indulge myself with this kind of thing. There are too many games coming out to keep up.

Also, as fellow gaming blogger Katie Adley said on Twitter:

I do fall victim to what some may consider a subset of this mentality though.

That is “The Cult of the New to Me”

Continue reading “Cult of the New to Me”

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Lords of Waterdeep App – 2 Steps Forward, 1 Back

Another bit of news that happened while I was gone, which falls into the “have a little bit of crap in your caviar dinner” category, is that the Lords of Waterdeep app from Playdek received a major update last week.

First, it became a 64-bit app and thus was saved from Apple’s “Thou Shalt Not Have Any Apps That Are Only 32-bit or We Shall Smite Thee” edict for when iOS 11 hits. (Stately Play already took the best term, “Appocalypse”, but mine wins in the “way too many words” category). Without this update, Lords of Waterdeep would have been unplayable when iOS 11 hit.

This update also brought the game out for Steam and Android finally, for those who have been holding your breath for it (I hope you weren’t holding it too long or that could be deadly).

However, for us long-time players on iOS, the update brought about a major change that really detracts from the game.

The app is now entirely in landscape orientation, and it looks like shit.

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Things are still there. They’re just…different.

It’s not as bad as some people have made it to be, but it is way too cramped, especially on the phone (on the iPad it looks just as bad, just more readable).

Continue reading “Lords of Waterdeep App – 2 Steps Forward, 1 Back”

8 Minute Empire released on Mobile/Steam

Did you want to build an empire in less time than it takes to walk down to the store and back?

Now you can, digitally!

8-Minute Empire the boardgame is designed by Ryan Laukat for Red Raven Games, and the digital app is developed by Acram Digital (the developers of the really well-done Steam app) and it just hit the App Store yesterday!

I had played the game once on the table before and it was pretty decent. It plays quickly and is very abstract, but considering how short the game is it certainly doesn’t overstay its welcome.

8 Minute Empire 1
Hey! I’ve been there before!

You start with your opponents in a region and with 14 coins. Players bid to see who decides who goes first (yes, you’re bidding on the decision, not on actually going first, unless you want to go first of course)

Continue reading “8 Minute Empire released on Mobile/Steam”

The Networks: Executives now on Kickstarter!

After a long and unscheduled delay in posting here at Dude Central, how about we start with some actual news before going into stuff that I missed?

That’s right, as promised last month, the expansion for The Networks has gone live on Kickstarter.

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The expansion is called The Networks: Executives and has a ton of cool stuff added to broaden the scope of the base game.

Continue reading “The Networks: Executives now on Kickstarter!”

New to Me – August 2017

August was the month of the Dragonflight convention (38th edition, see you there on the 39th maybe?) so it’s to be expected that I would get some new games in.

But surprisingly, not as many as I expected. I did get a couple of new ones in there, but we played a lot of the old mainstays, which is also never a bad thing. Still, three of my six new games were played there, and I also played for a second time one of my August new ones.

I always like a good mix, and August was definitely one of those (though there would be one more new game in there if it hadn’t been aborted on Turn 3 for reasons).

So why don’t I stop blathering and let us get to the good stuff?

Century: Spice Road (2017 – Plan B Games) – 2 plays

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App Review – Burgle Bros

You know what they say: the family that steals together, stays together.

I think I’ve heard that, anyway.

Maybe we’ll find out in the app version of the great board game from Tim Fowler, Burgle Bros.

Ok, maybe the characters in the game are not all in the same family, but it would be cool if they were!

Burgle Bros 1
Quite a variety of characters!

In Burgle Bros, you play as 1-4 different characters who are all participating in a heist. Could be a bank heist, or an office heist, or even Fort Nox! I’ve only tried the bank heist, and that’s for one reason:

THIS GAME IS FREAKING HARD!

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Another Civilization Game Coming?

Every year, just before GenCon, Fantasy Flight Games makes a bunch of new announcements that get the game world buzzing.

Last week there were two: the Fallout: the Boardgame announcement (for which I’m pumped) and the announcement of Twilight Imperium 4th Edition (which didn’t do much for me since I’m not into 10-hour games…and yes, I exaggerate….a little).

This week, just a couple of days before GenCon opens, you can add another game to the list.

Also arriving in late 2017, Sid Meier’s Civilization: a New Dawn is another world-building civilization game (hey, maybe that’s why they named it that…you think?)

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This is a cool-looking title with a map of the world that you create every time you play.

Continue reading “Another Civilization Game Coming?”