I started my vacation with Onirim expansion news, and I’m beginning my return from vacation with Onirim expansion news!
Earlier this week, Asmodee Digital released another expansion for the already excellent Onirim app. (If you’re not sure what this game is, I’m not going to explain it. You can see my post about the original game here)
The new expansion, “The Door to the Oniverse,” adds yet more cards to your dream deck, but with a twist this time.
There are 16 “Denizens of the Oniverse” cards (two of each type) added that have special one-shot powers that you can use to hopefully get all those doors open before your deck runs out.
Ok, not always. It sort of sucks to be driving along late at night and then suddenly you’re in a construction hold-up in line with other cars that you weren’t expecting and there’s no way to turn around or bail.
But some surprises are wonderful.
Like when you see the badge on your App Store icon, go in to see what’s been updated, and you find out Onirim has a new expansion available!
Called “Crossroads & Dead Ends,” this expansion adds 16 more cards to your deck.
There are 6 Crossroads cards, two of each basic type (Sun, Moon, Key). What’s special about these is that they are multi-coloured, which means that they can be used as any colour.
Which is especially helpful when it’s a key and you draw a door, as it will open any of them.
Most of the time when boardgame apps are done on mobile, there is an announcement that it’s coming.
Recently, Friday dropped onto the App Store with no warning whatsoever (and a couple of key bugs too, which have now been fixed). This Friedmann Friese classic has you in the role of Robinson Crusoe, stranded on a tropical island and trying to get off (or at least survive your stay on the island). You must also survive two attacks by pirates at the end of the game. If you do all that, you win!
Friday is a solo deck-building game where you are trying to simultaneously defeat hazards to gain new cards as well as fail at defeating them so that you can get rid of really bad cards.
This tug-of-war is actually quite fun, though it can be frustrating at times.
It was a pretty lean month in June for new games. There were a few that I played for a second time, but that doesn’t count (or so the mean-looking guy behind me holding the truncheon says).
Only three new games in June, which is a pretty poor record. I will have to do better in July (he says, having played two non-new games on the first weekend of the month)
Still, the three that I did play were very good, with only one that I’m lukewarm on, and that could be because Martin Wallace is a sadist (I kid, though I wouldn’t be surprised if when he makes his kids clean their rooms, there is a way they could do it where they’re stuck doing it for months and can’t come out until they’re done).
Nostalgia is definitely becoming a bit of a watchword in the board gaming industry. First there were a few 80scallbacks (including two Big Trouble in Little China games that came out/were announced before I started this blog).
Now we’re going back even further, with IDW announcing a partnership with 20th Century Fox to produce Planet of the Apes games.
Yes, I know there are some well-regarded (I know I love them) recent movies that lead up to the whole world of Planet of the Apes, but the box cover of the first announced game definitely shows that they’re going back to the 1960s roots, at least for the first game.
This one is a cooperative game designed by Richard Launius (designer of Arkham Horror) with a premise so out there…well, I’ll just let IDW tell us (bolding mine):
Planet of the Apes puts 1-4 players on a crash course with feral foes, deadly environments, and unbridled psychological horror! In an innovative twist on the cooperative board game genre, each player takes control of one aspect of Colonel George Taylor’s psyche, and must work together to survive the Planet of the Apes!
That’s so crazy that it just might work!
Planet of the Apes is scheduled to be released in October for $59.99, but there are many more games planned.
If we get one with James Franco in it, we’ll know they’re starting to consider the audience of the modern films too (we just won’t mention the Tim Burton one, ok?).