(Designed by Eduardo Baraf, Steve Finn, and Keith Matejka with art by Benjamin Shulman and Beth Sobel, published by Dr. Finn’s Games and Pencil First Games LLC)
Have you ever wanted to be a gardener? To grow your own herbs? Maybe you’re a cook and think that the herbs you really want to cook with cost way too much at the local grocer and you just want to be self-sufficient anyway.
But let me ask you the most important question.
Have you ever wanted to plant cards?
In Herbaceous, you can!
Well, herb cards, anyway.
Herbaceous is a card game that just came out in early 2017, and it is a wonderful little filler game. Who knew that planting cards could be so much fun?
Continue reading “Review – Herbaceous”
I’m a big fan of deckbuilding card games, especially since Ascension was my introduction to the modern boardgaming scene.
There are a lot of deckbuilders out there, so many that newer ones need to have some sort of hook in order to draw me in. Some new mechanism, some additional stuff in addition to the cards themselves.
Arctic Scavengers is one of those games that just struck me hard when I first played it, forcing me to play it again because the concept was just so cool. The theme of it is outstanding because it’s relatively fresh; sure, it’s a post-apocalyptic survival game, but it’s about a never-ending winter instead of some lame zombies.
Continue reading “Review – Arctic Scavengers (+ HQ & Recon)”
Everybody knows those standard card games. Hearts, Spades…of course the world needs games for the other suits, don’t they?
Yes, there is a Clubs game out too, but that’s not what this review is about.
It’s about the totally awesome (said totally in a Valley Girl way) game called Diamonds, published by Stronghold Games and designed by Mike Fitzgerald, thus completing the standard suit names for games (I think they probably win an award for that).
I have to say that this is quickly becoming my favourite card game ever. It takes everything that is cool about card games like Hearts or Spades, and then amps it up to infinity (ok, a tad overstated, but you get the gist).
Continue reading “Review – Diamonds”
(Previously published on Game Informer and BoardgameGeek)
I’m a gamer, but I’m also a history buff.
One of my new games bought in December manages to scratch both of those itches, and it is oh so pleasant a feeling! I picked it up the last week of December and played it 6 times between then and the end of February.
Worlds Fair 1893 (designed by J. Alex Klaven and published by Foxtrot Games & Renegade Game Studios) is a 2016 game that combines elements of area control and set collection, in a masterfully simple and quick game that also has a bit of a worker placement feel to it as well.
It is a game for 2-4 players, and it scales really well to all player counts. It’s not one of those “it’s really for more players, but here’s some mechanism so that you can play it with 2” games.
It goes for 3 rounds, with a scoring phase happening at the end of each round.
Continue reading “A Game That’s Played 6 times in 2 Months Has to be Good”