Review – The Networks

Do you think you can run a television network better than the morons who thought it would be a good idea to cancel not only the incredible Firefly but also the incredibly underrated Adventures of Briscoe County Jr.?

Briscoe County Jr.
Bruce Campbell is the bomb!

 

(sorry, that one still hurts)

In Gil Hova’s The Networks (published in 2016 by Hova’s Formal Ferret Games, with art by Heiko Günther and Travis Kinchy), you can! You and up to 4 opponents will vie for viewers by developing shows for your network, landing ads and recruiting stars to try and build your network from a public access channel to one that will command the eyes of every viewer in the world!

Ok, that may be an exaggeration.

Let’s see how the game works briefly.

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Review – Okey Dokey

Sometimes when you sit down for a board game, you want something really deep and thinky. Something with meaty decisions where one bad choice will suddenly set you back for the rest of the game.

Other times, you want something silly and fun. And short

Lunchtime games can be very short.

Okey Dokey is the perfect example of the latter of those choices.

Okey Dokey
What a cute cover!

Designed by Hisashi Hayashi, art by Ryo Nyamo and published by Tasty Minstrel Games, Okey Dokey is a cooperative card game where all players (1-5) win or lose together.

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App Review – Burgle Bros

You know what they say: the family that steals together, stays together.

I think I’ve heard that, anyway.

Maybe we’ll find out in the app version of the great board game from Tim Fowler, Burgle Bros.

Ok, maybe the characters in the game are not all in the same family, but it would be cool if they were!

Burgle Bros 1
Quite a variety of characters!

In Burgle Bros, you play as 1-4 different characters who are all participating in a heist. Could be a bank heist, or an office heist, or even Fort Nox! I’ve only tried the bank heist, and that’s for one reason:

THIS GAME IS FREAKING HARD!

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Review – No Thanks

I have fond memories of playing cards on Christmas Eve down at Grandma’s house. The Roy family would gather there, open their presents, have a lovely dinner, and then a bunch of us would get around the table and play cards. Usually Push Rummy or something like that.

We used to laugh when Grandma would get so many cards that she’d have to put some of them down on the table because she couldn’t hold them. Then she would “forget” she had them.

A hilarious time was had by all. That laughter is one of the many joyous memories I have of her.

As a gamer, I play a lot of more complex games now, games that people who aren’t gamers will look at and say “No way do I want to play that!” (not that they couldn’t understand them, but they don’t have the desire to put that much effort into it)

But I’ve always been on the lookout for a good card game that will cater to the non-gamers in the family, that can be brought out on occasions such as this, be easily explained without a lot of fuss, and then we can get going.

No Thanks is the perfect game for that occasion.

pic2602161

This game is designed by Thorsten Gimmler, with art by Oliver Freudenreich, Dennis Lohausen and Atelier Löwentor and published by Asmodee & 999 Games (and I think currently published by Mayfair games, if the BGG image is to be believed).

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Review – Würfel Bohnanza

There’s something to be said for a really good filler game, one that can be really short or longer if you have the time, but it doesn’t take much energy or too much thought.

There’s also something to be said for a good dice game. We all like chucking dice, right? (Put your hand down, Jason. I know you don’t)

What a perfect combination of all of that in Würfel Bohnanza, the dice version of the classic bean-harvesting card game.

This game is designed by Uwe Rosenberg, art by Björn Pertoft and published by Amigo Spiel Games and 999 Games.

I know what you’re saying. “Dave, I just don’t get it. How can harvesting beans be fun?”

Sounds like a dirty job. But it truly isn’t!

Wurfel Bohnanza 1
Look at all those beautiful dice!

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Friday – App Review

Most of the time when boardgame apps are done on mobile, there is an announcement that it’s coming.

Recently, Friday dropped onto the App Store with no warning whatsoever (and a couple of key bugs too, which have now been fixed). This Friedmann Friese classic has you in the role of Robinson Crusoe, stranded on a tropical island and trying to get off (or at least survive your stay on the island). You must also survive two attacks by pirates at the end of the game. If you do all that, you win!

Friday App 1

Friday is a solo deck-building game where you are trying to simultaneously defeat hazards to gain new cards as well as fail at defeating them so that you can get rid of really bad cards.

This tug-of-war is actually quite fun, though it can be frustrating at times.

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Review: Valley of the Kings – Afterlife

I didn’t realize this until just now, but I seem to have a thing for Ancient Egypt.

Nothing too untoward, don’t get me wrong. But with my love of the (soon to be reviewed) Imhotep and for Favor of the Pharaoh, and now this review for the wonderful deckbuilding card game Valley of the Kings: Afterlife, I might as well get my own Nemes.

Egypt
I do have quite the golden face, so it should work!

But that’s very expensive, much more expensive than what this card game will set you back.

So why don’t we talk about that instead?

Valley of the Kings: Afterlife is another deckbuilding card game. Designed by Tom Cleaver (who is wonderfully responsive on Boardgame Geek for any issues regarding these games) with art by Banu Andaru and published by AEG, this game is simply phenomenal.

The game plays 2-4 players, and is very good with two. Scores will be lower in a 4-player game as the cards will be more spread around.

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