Expansion Review – Smash Up: That 70s Expansion

Another day (ok, month), another Smash Up expansion.

You’d think that was all I played. Granted, it does get played twice a month because of a regular workplace get-together, but I do play more games than that!

With two expansions a year, there doesn’t appear to be an end in sight for the game.

And that’s a wonderful thing!


Today, we’re going to be talking about That 70s Expansion, with four factions that come straight out of the disco or corny movies you remember (if you’re a certain age) and into your smashed up heart.

Does it meet all of those expectations raised by such interesting subjects?

That’s a solid yes.

Let’s take a look at it.

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Review – Deus

Some days you just want to stay in bed.

And some days, you want to go out and conquer a bunch of hexagonal-shaped tiles with a bunch of barbarians on them before some other conquering civilization does.

Because you snooze, you lose, know what I’m saying?

On days when you feel like that, you can’t go wrong by playing Deus.

No, not Day-O. Deus. Get your ears cleaned out and stop thinking back to 1980’s movies.

Deus is a civilization and world-conquering card game designed by Sébastien Dujardin with art by Maëva da Silva, Christine Deschamps, Paul Laffond, Maëva Dasilva, and Ian Parovel.

It was published by Pearl Games in 2014 and plays 2-4 players.


In Deus, you are playing cards to a tableau in front of you while placing buildings on the map, trying to expand your empire and get the most victory points (it’s always about the victory points, ain’t it?)

How does it play?

Let’s take a look.

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Expansion Review – Smash Up: International Incident

It’s hard to quantify just how much enjoyment Smash Up has given to me, especially in the middle of a long work day when it’s just fun to sit down with two co-workers and try (and usually fail) to kick their asses.

In a game, I mean.

There are laws against that otherwise.

Anyway, the interplay of all the different factions just makes Smash Up a satisfying use of an hour and never ceases to cause a lot of laughter.


The latest expansion (wow, this is actually current!) is Smash Up: International Incident and it has four new factions that all have an international flavour to them. It’s part of the “World Tour” series of expansions (Culture Shock is coming out later this year).

One of them being Canadian, and with me being Canadian (wow, who knew?), I was especially wanting to try this one as soon as I could.

Would it live up to all of that expectation?


Let’s take a look at it.

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App Review – Fort Sumter

When news hit a month or so ago that the wonderful 2-player game Fort Sumter was coming to digital via Playdek, I was…well, let’s just say excited and leave it at that (I don’t want to be embarrassed).

Now that day has finally arrived, with it dropping on all platforms (Steam, iOS, and Android) yesterday to a lot of fanfare.

Fort Sumter Screenshot

Needless to say, I jumped on it as soon as I could.

This 2-player card-driven game was designed by Mark Herman with artwork by Knut Grünitz and Rodger B. MacGowan and published by GMT Games. The app, as noted, comes from Playdek and it is up to the usual Playdek standards.

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Review – Arboretum

Imagine you really love trees, so much so that you want to build your own place to house them. To look at them. To love them.

Say you’re walking through your forest of trees, when you are suddenly attacked by a bunch of ninjas who also really love trees! In fact, they’re trying to tear down your trees because they want their trees to be more prestigious.

Who knew that growing trees was such a militant business?

Well, if you played Arboretum, the great card game originally published by Z-Man Games but now published with breath-taking art by Renegade Games Studios, you might know a little bit of that feeling.


The game was designed by Dan Cassar and the new edition has artwork from the immensely-talented Beth Sobel. Originally published in 2015, the new version came out in 2018. It didn’t have any rules revisions or anything, just different production quality and art work.

What’s this brutal card game like?

Let’s take a look.

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Expansion Review – Clank in Space: Apocalypse

Clank in Space is one of my favourite games.

As you would know if you read my Top 25 Games Played of All Time!

While it certainly didn’t need anything additional added to it, there is always room for more cool cards and concepts, and Clank in Space: Apocalypse (Almost forever after just called Apocalypse because I’m a lazy git) delivers that in spades.


Apocalypse is designed by Andy Clautice and Evan Lorentz with art by a number of people (Rayph Beisner, Ralph Beisner, Raul Ramos, Le Rastislav, Nate Storm, Franz Vohwinkel). It’s published by Renegade Games Studios and Dire Wolf Digital and came out in 2018.

How awesome is this expansion?

Well, it falls just short of awesome into the almost awesome category.

Which is still pretty good.

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Review – Embark

I’ve always been an explorer at heart, ready to ride the waves and discover new adventures, new lands, maybe meet a few new people.

(Editor – Reading all of your reviews, you’ve had a lot of unfulfilled ambitions)

While I was never able to really do that (I get seasick in the bathtub), Embark sort of gives me that same feeling. Except, you know, you’re sending people instead of doing it yourself (which I would probably be better at anyway).


What is Embark? It is a 2-5 player game designed by Phillip duBarry with art by Robert Gonzales and Matt Paquette. It’s published by Tasty Minstrel Games and came out in 2018.

In the game, a number of islands have magically appeared and each player is sending out a number of voyagers to explore them, mine them, and set up homes there. This is done through a rather interesting hidden allocation system, where you will secretly decide which ships you want your cubes (voyagers) to be on.

But you won’t necessarily get everything that you want. There are other players who want to get in your way, you know.

How does it work?

Let’s take a look.

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