Review – Cat Lady

We all know the stereotype of the old lady living alone with hundreds of cats, right?

Of course you do.

What’s the next best thing to becoming a cat lady, though?

Playing a card game where you get to collect cats, of course!


Cat Lady is a set-collection card game for 2-4 players published by Alderac Entertainment Group (AEG). Published in 2017, it was designed by Josh Wood, who also did the artwork.

Let’s see how it plays.

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App Review – Istanbul

Rubies make the world go around. Isn’t that what Marilyn Monroe always said? (Editor – Dating yourself *and* being wrong all in one sentence. That’s quite the accomplishment!)

If you’re a merchant in Istanbul in some vague time period of the past, rubies are your ultimate goal and the reason you’re doing all of that trading to begin with.

At least that’s the case if you’re playing Istanbul, the new boardgame app from Acram Digital, adapting the boardgame designed by Rüdiger Dorn.


Acram Digital is known for their stellar boardgame app editions of Steam and 8-Minute Empire and Istanbul blows those out of the park (it probably helps that I like this game better than the other two to begin with).

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Expansion Review – Smash Up: What Were We Thinking?

Another day, another Smash Up expansion.

This is becoming almost a weekly thing! Or maybe it just seems that way.

Anyway, with my latest expansion acquisition (not the latest expansion period, since I am nothing if not eclectic (Editor: You mean random, right?) in my Smash Up buying habits).

Still haven’t come up with the meta joke yet to open these reviews, but I guess that will probably happen with the last one.

Ain’t that always the way!


My latest expansion is What Were We Thinking? The expansion is once again designed by the illustrious (and probably extremely handsome) Paul Peterson with art this time by Alberto Tavira, Marcel Stobinski, Gong Studios, and Francisco Rico Torres. It is once again published by Alderac Entertainment Group (AEG) and was released in 2017.

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Review – Fort Sumter: The Secession Crisis, 1860-61

The Civil War (or “American Civil War” for those who aren’t, you know, American) was one of the bloodiest wars in American history, and many military history buffs know a lot about the battles that took place in it.

Gettysburg, Antietam, Vicksburg, all are extremely well-known to anybody with a bit of knowledge about the war.

What isn’t necessarily as prominent in the eye of those not steeped in history is what led up to the war. What led to brother fighting brother, families being torn apart, Clark Gable getting his best known role a country being divided unto itself?

Fort Sumter: The Secession Crisis, 1860-61 is a game that will give you a little bit of that history (and that is last time I’m writing the entire name out. From now on, it will just be Fort Sumter).


Fort Sumter is a 2-player card-driven game designed by Mark Herman, with art by Knut Grünitz and Rodger B. MacGowan and published in 2018 by GMT Games. It plays in 25-40 minutes (in my experience, it’s been around 25-30 though).

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Review – Sentient

The Robot Revolution is upon us. Soon, robots will be taking over our lives, providing us with every luxury, moving us around, serving us, fighting our wars, and all of that good stuff.

And our economy will tank because nobody’s actually working.

Then we’ll be ripe for the picking. Skynet is giggling gleefully.

Maybe because of the wrecked economy is why there is actually no money in the Sentient game?

Food for thought.

But I digress.


Sentient is a 2-4 player game designed by J. Alex Kevern with art by Anita Osburn, Chris Ostrowski, and Gordon Tucker. It’s published by Renegade Games and came out in 2017.

And it is a really simple brain-burner, depending on how you feel about arithmetic.

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Review – Fugitive

I’ve been told that, as I get older, I’m going to look a lot like Tommy Lee Jones, only with more wrinkles (Editor: Talking to yourself doesn’t count).

Fugitive Jones

Why do I bring that up here, other than to let you know that I’m kind of delusional?

Because I just played Fugitive, the 2-player card game designed by Tim Fowers with art by Ryan Goldsberry and published by Fowers Games.

Fugitive box
The glare demonstrates the light of justice shining down on the evil criminal

This card game, published all the way back in 2017, pits one marshal against a fugitive who is trying to escape the long arm of the law.

(You also get bonus points if the fugitive denies doing the crime and you say “I don’t care” in that Tommy Lee Jones way)

Let’s see how this works.

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Review – Time of Crisis

Ever since my college toga parties, I’ve wanted to be a Roman emperor. I mean, sure, they had a tendency to die in horrible ways, many of them were cruel and corrupt and it all together wasn’t a good time for them.

Yes, I know Commodus is before the time period of the game. Just go with it!

But just think of the perks! There are people peeling your grapes! Throwing flowers in front of you as you walk! There are…

Ok, maybe it wouldn’t have been so great. But I looked good in a toga. (Editor: “Looked” being the operative word)

Why am I talking about all of this?


Because I am finally able to do a review of one my favourite (Editor: Spoilers!!!) games out there, Time of Crisis, published by GMT Games.

The game was designed by Wray Ferrell and Brad Johnson with art by Rodger B. MacGowan and it plays 2-4 players in 2-3 hours.

Let’s see how this works.

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