Are you somebody who would like to make a deal with a very scary demon in order to gain the ultimate power in the universe?
If you are, please forget that you know me.
However, if you would like to pretend that you are one of those people, have I got the game for you.
Quick 2-player card games are becoming quite interesting to me because I have co-workers who love to play games at lunch.
Mephisto, designed by Dylan Mangini with art by him as well, meets that need to a tee. Not only is it a quick 2-player card game, but it’s actually a good one as well.
That always helps.
In Mephisto, you and your opponent have made a deal with…well…Mephisto to gain ultimate power.
But you can’t both get that kind of power, can you?
Hence the struggle for supremacy and to please Mephisto by giving him monster souls.
Mephisto will be coming to Kickstarter on January 15, 2019.
Dylan graciously sent me a copy of the game. While the artwork is final, the card quality is still not finalized and may be upgraded based on stretch goals, so I won’t be commenting on that aspect of the game.
When I was growing up, I was a DC Comics fanboy. Sure, I followed some of the Marvel stuff too, but DC Comics was where it was at. I got my start with the 1980 version of Teen Titans written by Marv Wolfman with art by George Perez.
That series was phenomenal and I quickly jumped to many of the other DC heroes (though surprisingly I was never a big fan of Superman).
While I don’t follow comics much anymore, and I became much more of a Marvel guy as time wore on, I’ve always had a soft spot in my heart for DC.
Why am I telling you my comics history?
Because today we’re going to be looking at the DC Comics Deck-Building Game, published by Cryptozoic Games. The game is designed by Matt Hyra and Ben Stoll, and there is no artist listed on Boardgame Geek. It plays 2-5 players.
I’m only reviewing the base game, which came out in 2012, though there are a ton of expansions for it.
Just imagining the texture and tasting them makes my skin crawl a little bit. I used to pick them off of my Supreme pizza, though now if I happen to get a piece of Supreme, I’ll grin and bear it because usually the other toppings cover up the taste.
Who would have thought that I might like a game about mushrooms, though?
Have you ever thought about what you would do if you became King or Queen? What policies would you implement to keep your subjects happy? Or would you even want to keep them happy? Maybe you’re in it for the money?
Even before you talk about policies for when you’re the Ruler of the Realm (and yes, capital letters are very important there), you have to think about how you would do your takeover.
That’s not to say you don’t have competition for becoming ruler in the game, of course. But imagine if it were really as easy to do as having people in various professions that are important for realm-building just lining up and having you recruit them?
Digital boardgamers have waited with bated breath since it was announced that Terraforming Mars was coming to Steam and (eventually) to mobile devices, brought to you by Asmodee Digital and Lucky Hammers.
As anticipation ramped up and a release date was set, people were starting to hold their breath (the hospitalization rate was staggering, so I’ve been told).
Dave, the wonderful (and very well-groomed, from what I’ve heard) proprietor over at the Stately Play web site, even posted a glowing review of it the day before it launched.
Now that I’ve been able to dig into it some myself, does it hold up to all of this praise and anticipation? (Editor – Don’t look at Reddit or the Steam public reviews)
Not because of the ability to pillage the coastal regions of the North Sea (though that does have its appeal, especially if it lets me shop at Harrods).
No, it’s because of the hats.
I think I would rock one of them.
However, since I will never be a Viking (unless I invent a time machine or get my own History Channel show), I will gladly settle for playing Raiders of the North Sea, the fantastic worker placement game designed by Shem Phillips with art by Mihajlo Dimitrievski (aka: the Mico) and published by both Garphill Games and Renegade Game Studios in 2015.
It plays 2-4 players.
In the game, you are Vikings trying to raise a crew for your raiding ships, then going across the water to raid and pillage various settlements for all of the booty, and perhaps get sent to Valhalla on the way.