Rubies make the world go around. Isn’t that what Marilyn Monroe always said? (Editor – Dating yourself *and* being wrong all in one sentence. That’s quite the accomplishment!)
If you’re a merchant in Istanbul in some vague time period of the past, rubies are your ultimate goal and the reason you’re doing all of that trading to begin with.
At least that’s the case if you’re playing Istanbul, the new boardgame app from Acram Digital, adapting the boardgame designed by Rüdiger Dorn.
Acram Digital is known for their stellar boardgame app editions of Steam and 8-Minute Empire and Istanbul blows those out of the park (it probably helps that I like this game better than the other two to begin with).
This is becoming almost a weekly thing! Or maybe it just seems that way.
Anyway, with my latest expansion acquisition (not the latest expansion period, since I am nothing if not eclectic (Editor: You mean random, right?) in my Smash Up buying habits).
Still haven’t come up with the meta joke yet to open these reviews, but I guess that will probably happen with the last one.
Ain’t that always the way!
My latest expansion is What Were We Thinking? The expansion is once again designed by the illustrious (and probably extremely handsome) Paul Peterson with art this time by Alberto Tavira, Marcel Stobinski, Gong Studios, and Francisco Rico Torres. It is once again published by Alderac Entertainment Group (AEG) and was released in 2017.
The Civil War (or “American Civil War” for those who aren’t, you know, American) was one of the bloodiest wars in American history, and many military history buffs know a lot about the battles that took place in it.
Gettysburg, Antietam, Vicksburg, all are extremely well-known to anybody with a bit of knowledge about the war.
What isn’t necessarily as prominent in the eye of those not steeped in history is what led up to the war. What led to brother fighting brother, families being torn apart, Clark Gable getting his best known role a country being divided unto itself?
Fort Sumter is a 2-player card-driven game designed by Mark Herman, with art by Knut Grünitz and Rodger B. MacGowan and published in 2018 by GMT Games. It plays in 25-40 minutes (in my experience, it’s been around 25-30 though).
Ever since my college toga parties, I’ve wanted to be a Roman emperor. I mean, sure, they had a tendency to die in horrible ways, many of them were cruel and corrupt and it all together wasn’t a good time for them.
But just think of the perks! There are people peeling your grapes! Throwing flowers in front of you as you walk! There are…
Ok, maybe it wouldn’t have been so great. But I looked good in a toga. (Editor: “Looked” being the operative word)
Why am I talking about all of this?
Because I am finally able to do a review of one my favourite (Editor: Spoilers!!!) games out there, Time of Crisis, published by GMT Games.
The game was designed by Wray Ferrell and Brad Johnson with art by Rodger B. MacGowan and it plays 2-4 players in 2-3 hours.