Ever since my college toga parties, I’ve wanted to be a Roman emperor. I mean, sure, they had a tendency to die in horrible ways, many of them were cruel and corrupt and it all together wasn’t a good time for them.
But just think of the perks! There are people peeling your grapes! Throwing flowers in front of you as you walk! There are…
Ok, maybe it wouldn’t have been so great. But I looked good in a toga. (Editor: “Looked” being the operative word)
Why am I talking about all of this?
Because I am finally able to do a review of one my favourite (Editor: Spoilers!!!) games out there, Time of Crisis, published by GMT Games.
The game was designed by Wray Ferrell and Brad Johnson with art by Rodger B. MacGowan and it plays 2-4 players in 2-3 hours.
If I keep on getting and reviewing Smash Up expansions, I’m going to have to come up with some creative openings that don’t all sound the same. Maybe make up some meta joke that will carry throughout the reviews? Not sure on that one.
Cease and Desist is probably one of the funniest expansions I have seen for this game (I’ve seen them all, just not in action). It comes this close to being copyright infringement, but in such a hilarious way that I’m sure the executives at HBO/CBS/Lucasfilm/Hasbro are laughing their asses off rather than trying to fight through the parody laws.
As with the base game, Science Fiction Double Feature is designed by Paul Peterson, this time with art by Víctor Pérez Corbella, Igor Heras, Wen Juinn, and Brynn Metheney. It’s published by Alderac Entertainment Group.
I’m a big fan of trick-taking games, most especially the wonderful game Diamonds.
But what happens when you’re sitting there with only one person, trying to figure out what game to play? You’re both fans of trick-taking games, but there are only two of you. No trick-taking games work with two.
What can you do?
Suddenly, an annoying-looking man appears with a Shamwow. And with a game that will suit your needs!
I really seem to have an affinity for Ancient Egypt. I’ve played around with burying things and trying to earn the regard of the Pharaoh. But now I want to become an architect! It’s always been my dream, since I couldn’t become a lumberjack.
What better place to be an architect than Ancient Egypt?
In Imhotep, players are architects vying to build the most prestigious buildings and monuments in that desert area. They do this by getting stones, loading them on ships, and then shipping them to one of the five different sites where they can offload them.