Onirim is a card game that apparently can be played with two players but is essentially a solo player game.
I had never heard of it until Asmodee Digital announced that it was coming to mobile devices and that it was going to be a purely solo effort.
When it was first announced, and when I first bought and downloaded it, I was a bit concerned that it was going to get a bit samey. None of the expansions for the card game are included, and there were rumblings that they never would be.
This screenshot seems to indicate that the fear was groundless. Those are my current stats on my iPad.
I love books. Books make me happy. The feel of the paper as you turn the pages. The new book smell. The tap of your finger on the screen as you go to the next page…
Anyway, books are awesome. I can only imagine what it was like back in the Middle Ages, where many libraries were maintained at monasteries and each one faced off against other monasteries for access to the best books. They would compete in the annual “Race for the Best Books 1236,” or vow revenge when “Race for the Best Books 1237” rolled around next year.
Or, you know, they could just play cards for it.
Because that’s what you’re doing in the brilliant game called Biblios, published by Dr. Finn’s Games and Iello. Designed by Steve Finn with wonderful art by Finn and David Palumbo, this fairly quick card game has some interesting mechanics that make it feel a lot deeper than a “filler” card game should.
As promised (and this is so rare in the boardgame App world!), Race for the Galaxy came out for iOS and Android on May 3.
Released by Temple Gates Games, this app is probably a new benchmark in digital board game development. It’s pretty, it plays well, it has asynchronous multiplayer, three levels of AI (including the infamous Keldon AI for the highest difficulty, which will kick your butt and then give you a wedgie for good measure).
Playing dice games out in the middle of the desert can be a trying task. You throw the dice and they just land without actually rolling.
“Look! I just got seven 6s!!!!”
“Nonsense, you just tossed them there!”
Not to mention that it’s hot. Very hot.
Throwing dice may have been even more difficult in Ancient Egypt. I wouldn’t know, I wasn’t there.
Or was I?
Anyway, even if you don’t know what it was like, you can certainly get the feel of rolling dice to try to become the Pharaoh with Favor of the Pharaoh, the dice rolling game published by Bezier Games in 2015.
Favor of the Pharaoh was designed by Tom Lehmann with art by Ollin Timm and is a re-skin of Lehmann’s To Court the King. I have only played Court online once or twice, but I definitely have to say that I prefer Favor.
(Designed by Eduardo Baraf, Steve Finn, and Keith Matejka with art by Benjamin Shulman and Beth Sobel, published by Dr. Finn’s Games and Pencil First Games LLC)
Have you ever wanted to be a gardener? To grow your own herbs? Maybe you’re a cook and think that the herbs you really want to cook with cost way too much at the local grocer and you just want to be self-sufficient anyway.
But let me ask you the most important question.
Have you ever wanted to plant cards?
In Herbaceous, you can!
Well, herb cards, anyway.
Herbaceous is a card game that just came out in early 2017, and it is a wonderful little filler game. Who knew that planting cards could be so much fun?
I’m a big fan of deckbuilding card games, especially since Ascension was my introduction to the modern boardgaming scene.
There are a lot of deckbuilders out there, so many that newer ones need to have some sort of hook in order to draw me in. Some new mechanism, some additional stuff in addition to the cards themselves.
Arctic Scavengersis one of those games that just struck me hard when I first played it, forcing me to play it again because the concept was just so cool. The theme of it is outstanding because it’s relatively fresh; sure, it’s a post-apocalyptic survival game, but it’s about a never-ending winter instead of some lame zombies.