Nomad Games to Add a New Expansion to Smash Up App

Yesterday, I received an email from Nomad Gamesthat made me very excited.

No, it wasn’t a new Talisman: Origins expansion or anything like (though I do love getting early access to those!).

No, they announced that the Smash Up app is going to be getting the next expansion!

Pretty Pretty Smash Up expansion

Pretty Pretty Smash Up will be the second expansion after Awesome Level 9000 to be added to the app.

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Asmodee North America New Parts Replacement Policy

Let’s say you buy a game from somewhere. Anywhere, really. A friendly local game store, or Amazon, or even from a friend.

Then you open up the game and…oh my, there’s a piece missing! Or malformed! Or it broke when you tried to punch it out of the cardboard!

What do you do?

Usually, you contact the game company and they’ll just send you the piece or pieces.

Game companies are really good that way.

Well…not any more, at least where Asmodee USA is concerned.


They are implementing a new Parts Replacement Policy that is…shall we say, not as friendly as everybody else.

The basics (in case you can’t read that screen shot, my apologies if you can’t) are that instead of contacting Asmodee and getting the part replaced, you now have to ask the store to request a replacement from Asmodee. Asmodee will then ship them a new copy of it and you can exchange it for the defective copy.

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New Game from Garphill Games

Today’s a holiday up here in the Great White North, so just a quick post.

How did I miss this late last week?

I know I’ve been scooped by other blogs, but I don’t care.

I have to share what looks like yet another cool game from Garphill Games, as the cover (and slight information) was shared on Facebook.

This is so new that it’s not even on Boardgame Geek yet!

I’m intrigued by how it uses some of the core mechanisms from Raiders of the North Sea. I did see something on Reddit from somebody who spoke to somebody who is helping playtest this game who said “it was like if you’d taken all the best parts of the original Raiders and all its expansions, and then made it into a 45 minute game.”

Not much more is known than this, but it’s another Shem Philips design with artwork by his brother Sam (Circadians: First Light).

I’ll be keeping my eye on this one. And that means so will you!

What will be most important is to see how different it is from its ancestor and see how it goes.

Watch this space for more information.

And happy Family Day!

Viscounts of the West Kingdom Cover

Can I just say how much I love the cover for Viscounts of the West Kingdom?

(Editor – No, you can’t)


This cover is amazing!

It’s just whetting my appetite for March when this hits Kickstarter.

Will this hit my Top 10 games played in 2020? Will the West Kingdom series become three for ten?

The anticipation is maddening!


(Don’t I look good in pearls?)

Rival Networks Now on Kickstarter

I was really excited to see the news that a 2-player version of the wonderful Gil Hova design The Networks was going to be released and be on Kickstarter in January.

I was so excited that I announced the news as soon as I heard it!

All pics from the Kickstarter page

Thus, it makes me very happy to announce that the campaign is now live!

It’s almost reached it’s $20,000 goal already and probably will by tonight.

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AEG Adjusts its Views on Expansions

I saw an interesting post on the Smash Up Facebook group the other day. It was a link to a post on the AEG (Alderac Entertainment Group) blog by CEO John Zinser regarding their policy on expansions in 2020 and beyond.

Last year, AEG made the pledge that they were going to publish fewer games and concentrate on quality instead. This was in addition to changing how they went about some of their sales plans: moving some game franchises to Kickstarter, etc.

AEG seemed to fall into the trap where every game was considered to have at least one expansion, even some games before the base game was published.

That’s not always a good thing.

To quote Zinser:

“I also understand that expansions were a big part of AEG’s business plan for many years. CCGs and RPGs are built to be expanded and that is often how the long tail money is made and also how you keep players engaged in those games.  As we transitioned into card games the expansions continued. Thunderstone, Smash-Up, and even Mystic Vale all IMO benefited from expansions.

We also tried to expand some games that did not need it like Fantahzee.”

I’ve never played Fantahzee, but it doesn’t sound like a game that needs an expansion.

Smash Up

I’m a man who loves expansions, though I understand that certain games don’t need one. For me, games like Mystic Vale and Smash Up thrive with a bunch of expansions because the games consist of a bunch of cards. Who wouldn’t mind more cards that do new and innovative things?

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GMT’s Labyrinth: the War on Terror coming to Steam Early Access – Feb 27

What can be more exciting than a snow day in Vancouver where I don’t have to go to work?

How about receiving big digital boardgame news in my Inbox?

Yes, that’s right. GMT’s awesome-sounding (since I haven’t played the board game yet) Labyrinth: the War on Terror is finally coming to Steam via Early Access on February 27!


Developed by Playdek, who also did the incredible Fort Sumter digital version as well as Twilight Struggle, you know this game is going to be good because of that.

Playdek just knows how to make great digital game adaptations.

What is Labyrinth?

Let’s blurb the game description a bit, since I have non-work-related fun stuff to do.

“Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT’s highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists’ use of terrorist tactics but the wider ideological struggle — guerrilla warfare, regime change, democratization, and much more.”

It’s a card-driven game designed by the incomparable Volko Ruhnke and it looks amazing. I’d love to play it on the table sometime.

But until then, we will have it digitally!

No word yet on the multiplayer capabilities of the game, but being Playdek I’m assuming it will have excellent asynchronous multiplayer.

Also no word on price, but that doesn’t really matter to me.

I’m there on February 27!

And if you are too, maybe hit me up for a game?