New to Me – July 2017

It was a fairly lean month for new games, which involved me missing one of my game days due to illness.

But four is not a bad number! I love doing a mix of old favourites and “new to me” games. But I’m not “Cult of the New.” It doesn’t have to be a new game necessarily. Just new to me.

As you can see from a 4-year old game on my list!

Once again, there is one semi-brain burner on my list. It seems that I always have to challenge myself at least a little bit.

It’s also my favourite new game of the month.

So let’s get to the good stuff.

Great Western Trail (2016 – Stronghold Games) – 1 Play

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Funnily enough, the first of two Alexander Pfister-designed games on my July play list. I had no idea I had become a fan!

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New to Me – June 2017

It was a pretty lean month in June for new games. There were a few that I played for a second time, but that doesn’t count (or so the mean-looking guy behind me holding the truncheon says).

Only three new games in June, which is a pretty poor record. I will have to do better in July (he says, having played two non-new games on the first weekend of the month)

Still, the three that I did play were very good, with only one that I’m lukewarm on, and that could be because Martin Wallace is a sadist (I kid, though I wouldn’t be surprised if when he makes his kids clean their rooms, there is a way they could do it where they’re stuck doing it for months and can’t come out until they’re done).

So why don’t we start with that game?

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New to Me – May 2017

After a week of being away, how about a big “New Games I Played in May” post as a return?

May was a good month for new games for me, and three of them were actually 2016 games! That’s kinda new, right?

Anyway, on to the list. There are definitely some good games on here.

Imhotep (2016 – KOSMOS Games) – 3 plays

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This one has to be my favourite new game of May, though some of the others are damned close.

In this one, each player is trying to help build various monuments in ancient Egypt and get the most prestige/glory/whatever the heck they call it in this game (it would be nice if games picked one name for victory points and kept it).

The game is interesting because each player is building on the same thing. Players have their own stone quarries that they get stone from, then put on ships that will be going to four of the five locations. One of the locations, the Market, gets you cards that you can either save for later, you have to use immediately, or get you end-game victory points.

The others have various ways to place your stones to get the most victory points, but stones are unloaded from boats from front to back, so where you have your stones on the boats can be very important.

And you don’t even have to have stones on a boat to ship it to one of the locations, so you can seriously screw with somebody if you really want (though that does waste a turn where you’re not getting any benefit, so it’s not something to do willy-nilly).

I love that these decisions on what to do on your turn (get stone from your quarry, place a stone on a boat, send a boat to a location, or play a blue card) can be quite difficult sometimes.

And it’s such a simple game! Non-gamers can easily play it (one of the players I introduced it to, and who loved it, thought another fairly simple game looked way too complex, so that tells you something). It teaches fast, it plays fast (40 minutes easily), and it’s interesting.

What’s not to like?

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New to Me – April 2017

It was another great month for “new to me” games in April. I played a total of six new ones, and not a bad one in the bunch.

I always enjoy playing new games, but I’m not in the “Cult of the New,” as I don’t care when they came out. I just want the new experience.

That being said, I did get one from 2017 in right at the buzzer on April 30!

I’ll start with my top game, though, as it’s quickly moved into my Top 10 favourite game.

 

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New to Me – March 2017

March was actually a very good month for “new to me” games, and I even managed to hit three 2017 games in there!

The year is off to a good start.

Pretty much everything was light, filler stuff (which is never a bad thing for me), except for one game that’s fun, but a bit longer than it really needs to be.

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Beginning with a stellar card game.

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