It was actually a pretty light month for new to me games. Between being sick and missing two game days/nights and then actually playing a few games multiple times, the new experiences were few and far between.
In fact, I only have two new games, though I finished the month on Sunday with a new expansion for an awesome game.
Because I was so “Cult of the New” last month, this month I went old (and one of them was really old!). My only 2017 experience was actually the expansion.
This is a fun exploration/treasure-hunting game that I had never heard of.
The island that you are on is made up of modular tiles that are randomly placed and nobody knows where the treasures are. Each treasure starts with a clue card in play that narrows down where that treasure is (e.g: “not in a forest” or “next to a river hex”).
On your turn, in addition to moving around the island collecting stuff, you play a card to one of the treasures that will narrow down its location even further. You then will be getting a “share” of that treasure when it’s finally discovered.
It’s a neat mechanism, where you have to decide whether you want to help an opponent find a treasure because at least you’ll be getting some of it if you place a card down.
It’s also played in under an hour, which is a plus!
August was the month of the Dragonflight convention (38th edition, see you there on the 39th maybe?) so it’s to be expected that I would get some new games in.
But surprisingly, not as many as I expected. I did get a couple of new ones in there, but we played a lot of the old mainstays, which is also never a bad thing. Still, three of my six new games were played there, and I also played for a second time one of my August new ones.
I always like a good mix, and August was definitely one of those (though there would be one more new game in there if it hadn’t been aborted on Turn 3 for reasons).
So why don’t I stop blathering and let us get to the good stuff?