What other game other than Smash Up would allow you to see what would happen if such varied things such as Cowboys, Monsters, and Teddy Bears got into a big fight?
I think that’s one of the things I love about the game, even if sometimes the factions don’t go together that well.
While Smash Up did not quite make my Top 25 Games Played of All Time list, it was quite close (#27) and I’d have to say that I’ve played it the most out of any game that’s not a quick dice-rolling game.
Alderac Entertainment Group opened the door again to letting fans vote on which factions would be included in this expansion, and let’s just say the fans went a bit nuts. But that obviously inspired designer Paul Peterson and the rest of the AEG group who work on the factions because they took what the fans wanted and turned in some brilliant work.
Designed by Konstantinos Kokkinis, David Chircop and Adrian Abela with artwork by Panayiotis Lyris, this 1-4 player expansion for the base game will add even more stuff to do with your already crowded life that you’re trying to live.
It’s a holiday Monday and I’m lazy, so let’s blurb this puppy:
“The Pursuit of Happiness: Experiences expansion introduces the concept of dreams. This new mechanism allows players to store cards of any type on their ‘dream’ board, in order to make them a reality later in the game. The expansion also includes a new board to place the new Experience cards and features new actions. Within the Experiences deck, players will find a wide variety of trips and events around the world. Players also get to have kids, meet new partners, and order services bringing their games to the next level.”
It all sounds really cool, with a neat addition to the regular game play.
I’ll be taking a look at the Kickstarter campaign when it goes live, but at this point I think it will be an insta-back.
And reminds me that I need to play it again!
Check it out on the 26th, and let me know what you think of the base game and the Community expansion if you’ve played them before.
One of the things I like about boardgame blogging is the community that builds up around it.
I have “met” (virtually, for the most part, but not totally) a number of wonderful boardgaming people on Twitter and some on Facebook too. Indeed, somehow this happened in the Board Game Reviewers & Media group on Facebook.
I was shocked, and very happy to see it!
Anyway, I was reading a question from one of that group’s members (not identifying him since it is a closed group and I don’t want to overstep my bounds) asking about “curated content” vs “original content” and the “80% curated content/20% original content” general guideline.
While I agree with that on social media (if you’re doing nothing but sending your content along on social media, then you’re pretty much a spammer, or at least not an interactive member of the community), I don’t agree with that as far as blog content goes. If anything, it should be the other way around.
But it did spark a thought in my mind even as I answered his question: am I wasting an opportunity to not only add more content to my blog with posts about other bloggers, but also to promote some of the bloggers that I really enjoy?
Why not make that a regular Friday thing?
So welcome to the first week of a (hopefully) weekly series of favourite blogs that I’ve read this week.
What a fitting day to share the love I have for my Top 5 Games.
We’ve reached the end, those of you who have been holding your breath to see what my Top 5 games played are. Hopefully you didn’t hold your breath so long that you went blue in the face!
I’ve heard there are problems with that.
Anyway, these are my 5 favourite games, and is it any surprise that all of them have reviews on this site (other than one, which said review is coming but I didn’t want to spoil the list by posting it first)?
It’s been fun doing this list, also knowing that most of these games wouldn’t really be on anybody else’s Top 25.
I like being unique.
As I’ve said in every entry, please keep in mind that this is only out of a total of 296 games, so it’s very possible that your favourite game is one that I haven’t played.
So why don’t we get on with this before I get a bunch of Aladdin fans swarming the blog commenting on Will Smith (I’ve heard they’re kind of like Islanders fans…)
Today, Gamelyn Games announced that Tiny Epic Tactics is coming to Kickstarter on February 19.
Designed by Scott Almes with art by Naomi Robinson and playing 1-4 players, this game looks to be a battle royale between players.
Here’s how competitive play works (from the BGG description):
“In Tiny Epic Tactics, players will have a team of 4 unique heroes: a Fighter, a Wizard, a Rogue and a Beast. Each hero type, and each character within that type, offers unique advantages to movement, attacks, and/or support. Finding the synergy in your team is key to victory.
In competitive play, players will pit their teams against one another in effort to score the most victory points by the end of the game. Each turn, players will have 3 actions to assign across their team. They can move and/or attack with their heroes. Victory points are rewarded for area control, enemy heroes captured, and keeping your own heroes alive. Gaining complete control of one, or multiple, specific areas offers the most victory points in competitive play. Gaining control of said areas requires your heroes maintaining majority presence in these areas over the course of a few turns. This requires a careful balance of offense and defense. The control of these areas can easily shift from one player to another based on which player has the majority heroes present in the designated spaces. Once a set number of areas are captured, or one of the players has lost all of their heroes, the end game is triggered.”
The game will also offer solo and cooperative play.
The 3-D terrain concept seems neat, especially considering how small the box will be. The idea of nesting boxes and configuring them to get a massive 3-D board out of a tiny box is actually quite innovative.
Will it be enough to satisfy those of us who aren’t really “tactical combat” fans? (Skirmish games generally don’t do much for me).
Check it out on Kickstarter on February 19 and see if it’s something that would appeal to you.
(Yay, a timely news post!!!! And two in one day too. I must be sick)