Boardgame Apps – Asynchronous Play Revisited

I’m a big fan of boardgame apps, either on mobile or on Steam. I love being able to play Ascension with buddies from all over the country and the world.

For the most part, to do that requires asynchronous online multiplayer because it is almost impossible to coordinate schedules with friends when time zones are involved. This is especially true with longer, more complicated games. (For those of you who don’t know, “asynchronous multiplayer” basically means that you log into the game, take your turn, and then leave again. Your opponent(s) can take their turn at their convenience, though most of the time there are timers involved to make sure they don’t disappear).

While my stance hasn’t changed on that requirement in a good boardgame app, it has become a bit more nuanced.

Morels - Night mushroom

I recently reviewed the great new card game app Morels by Mossbark Games and complimented them on including async multiplayer in the game.

After that, Dave over at the illustrious Stately Play site posted his review. (ha! First!)

In it, he said the following:

“I find that the game is far less rewarding when playing asynchronously than in real time. The short turns combined with long waits deadens a bit of the joy, but if you can manage to both log on together (with a friend at, I don’t know, your kid’s holiday concert) and play in real time, I guarantee you won’t only play once.”

A minor discussion ensued on the discussion board, and it made me think.

Should I adjust my thinking on asynchronous play?

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Review – DC Comics Deck-building Game

When I was growing up, I was a DC Comics fanboy. Sure, I followed some of the Marvel stuff too, but DC Comics was where it was at. I got my start with the 1980 version of Teen Titans written by Marv Wolfman with art by George Perez.

That series was phenomenal and I quickly jumped to many of the other DC heroes (though surprisingly I was never a big fan of Superman).

While I don’t follow comics much anymore, and I became much more of a Marvel guy as time wore on, I’ve always had a soft spot in my heart for DC.

Why am I telling you my comics history?


Because today we’re going to be looking at the DC Comics Deck-Building Game, published by Cryptozoic Games. The game is designed by Matt Hyra and Ben Stoll, and there is no artist listed on Boardgame Geek. It plays 2-5 players.

I’m only reviewing the base game, which came out in 2012, though there are a ton of expansions for it.

Should you try it out?

Let’s check and see.

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New to Me – November 2018

It’s December! And too many days into December for my New to Me Games post for November, so my apologies.

I do have a good reason, though.

The Cult of the New to Me was having a fundraiser, but unfortunately it didn’t go well.

We did manage to raise $10 for the Board Games for Terminally Ill Alpacas fund.

These creatures need board games!

I’m not sure why more people didn’t give. In fact, that $10 is mine. For some reason, people just gave me odd looks before averting their eyes and hurrying by.

But we shall persevere! These poor things shall not want while I’m around.

It did cause me to take time away from writing this post, though.

November didn’t look like it was going to be a busy month, but it steamrolled near the end to a massive seven new games. And most of them were good!

So, without further adieu (all of my adieu was taken by some scumbag architect who sold it at the Black Market for a piece of marble and a piece of wood), let’s get started!

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App Review – Morels

I don’t like mushrooms.

Just imagining the texture and tasting them makes my skin crawl a little bit. I used to pick them off of my Supreme pizza, though now if I happen to get a piece of Supreme, I’ll grin and bear it because usually the other toppings cover up the taste.

Who would have thought that I might like a game about mushrooms, though?

Morels (2012 – Two Lanterns Games) was just released by Mossbark Games for iOS and Android devices, and it is a very polished app.

Morels - Main

Morels is a 2-player card game about mushrooms. Collecting them, cooking them, turning them in for foraging sticks, and avoiding the Destroying Angels that might come up.

Yummy! (Editor – Now try saying that without the grimace)

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Mystic Vale Grows onto Steam – Early Access

We heard back in June that Nomad Games would be doing a number of Alderac Entertainment Group (AEG) titles.

These titles included Cat Lady (recently released this month during my blog hiatus), Space Base (an awesome game), and the card-crafting game Mystic Vale.

Imagine my surprise when I heard from the illustrious Stately Play site (really, the luster just shines!) that Mystic Vale has hit Steam in Early Access.

That was welcome news to a lot of fans (including me, who had played it once and really wanted to try it again). 

Of course, “early access” means that while it’s certainly playable and everything, there could definitely be bugs. You may essentially be beta testing it (though it’s probably past that stage, there will still be issues with it I’m sure).

It all makes sense…eventually

Continue reading “Mystic Vale Grows onto Steam – Early Access”

Can Stefan Feld Turn US Politics into Point Salad?

It’s been a busy week at Dude Central, so I wasn’t planning on posting anything this week.

Then I happened to check my Inbox (Editor – Always a bad move).

What was this email that made me have to hop on my computer and post something quick?

Renegade Game Studios has announced a new Stefan Feld game coming in April 2019.

About US politics.

Thankfully not current US politics (I don’t like orange in my point salads), but the election of 1828.

(Picture from the Renegade Games web site)

Revolution of 1828 is going to be a 2-player game about the election between John Quincy Adams and Andrew Jackson with the candidates vying for people’s votes.

It’s a no-holds barred election, too (you thought today’s smear campaigns were bad).

I have to be quick, so let’s blurb this puppy from the web site.

“In this two-player game, you are trying to become the next President of the United States! To reach this lofty goal, each player will try to take Election tiles that suit you best and hinder your opponent’s campaign. Election tiles allow you to garner the allegiance of Electors and use the power of Smear Campaigns to skew the populace in your favor. If you also use the powerful Campaign Actions to your advantage and have the press look the other way, nothing should stand in your way!”

This sounds so intriguing, even more so because it’s a Feld game about a subject that doesn’t seem up Feld’s alley.

Maybe he can prove me wrong?

We’ll find out in April.

Review – Majesty: For the Realm

Have you ever thought about what you would do if you became King or Queen? What policies would you implement to keep your subjects happy? Or would you even want to keep them happy? Maybe you’re in it for the money?

Even before you talk about policies for when you’re the Ruler of the Realm (and yes, capital letters are very important there), you have to think about how you would do your takeover.

I honestly wish it was as easy as it is in Majesty: For the Realm, a game published by Z-Man Games in 2017.


That’s not to say you don’t have competition for becoming ruler in the game, of course. But imagine if it were really as easy to do as having people in various professions that are important for realm-building just lining up and having you recruit them?

I’d take that in a flat minute.

But how does it play as a game?

Let’s take a look.

Continue reading “Review – Majesty: For the Realm”