It’s hard to quantify just how much enjoyment Smash Up has given to me, especially in the middle of a long work day when it’s just fun to sit down with two co-workers and try (and usually fail) to kick their asses.
In a game, I mean.
There are laws against that otherwise.
Anyway, the interplay of all the different factions just makes Smash Up a satisfying use of an hour and never ceases to cause a lot of laughter.
The latest expansion (wow, this is actually current!) is Smash Up: International Incident and it has four new factions that all have an international flavour to them. It’s part of the “World Tour” series of expansions (Culture Shock is coming out later this year).
One of them being Canadian, and with me being Canadian (wow, who knew?), I was especially wanting to try this one as soon as I could.
It’s hard to believe we’re almost half-way done with 2019 already.
Where does the time go?
I know where my time didn’t go last month: playing new to me games. I only have three games to tell you about!
However, as the Cult of the New to Me bylaws go, if you play fewer new games, you have to make sure they’re old enough. I think 2007, 2005, and 2012 qualify!
Where did my time go in May?
I was attacked by assassins in an attempted coup!
Thankfully, I dealt with it.
I’m posting this two days early because I won’t be playing any more new games until Sunday. Besides, my father (or mother, or maybe just somebody I heard on the street, I can’t remember) always said that if you can’t do it better, do it early.
I live by that motto!
Anyway, without further adieu (all of my adieu was accidentally donated to a presidential campaign anyway), let’s get started!
This isn’t a news post, unfortunately, because I think both Android and iOS is full, but I’d like to report back a little bit.
First, I want to say that while it is one of my favourite games, I’m not so well-versed in it that I can say that it definitively gets all the rules right (there have been some threads about these types of issues since the Steam app came out).
However, from what I can see, a number of things seem to be working better than they were on Steam (and maybe the Steam app now has these improvements as well).
First, they’ve added the draft variant! This also appeared on Steam and it is much-needed. I was so happy to play a few games against the AI with the draft variant.
Secondly, online multiplayer seems to be working pretty good, much better than the Steam app (though again, maybe the Steam app updated this as well because frankly I gave up after one game in frustration).
You actually can invite friends to a game without waiting around in the room. (Like most Asmodee apps, if you just want to play online with people you don’t know, you have to keep the room open until everybody joins).
This was much needed!
If I was posting this a week or so ago, I would have been able to say that you even get notifications when it’s your turn!
Sadly, that seems to have crapped out, though. I haven’t received a notification in quite a while. Hopefully that can be fixed!
It still has a maximum of 15 days to finish a game, which works ok if you check fairly regularly. However, I can’t see that working with the draft variant. Each “turn” would be choosing a card. With 10-12 generations, you’re looking at another 30-36 logins!
They really need to add more time.
In addition to this, it really needs to tell you who’s who in your game. It’s not bad in a 2-player game (obviously the person who isn’t you is the other player), but in a 3 or 4-player game, it would be nice to know if Jim is Thorgate or if Bob is.
Finally, even when we did receive turn notifications, you had no idea which game the turn was from! Now, with no notifications, I have to check all three just to make sure I’m not missing something.
This, along with the notifications, really needs to change as well.
Overall, though, I’m liking the mobile version of the game. I like playing it on the go, and I hope that many of the issues that we’ve brought up are addressed before it goes into general release.
When news hit a month or so ago that the wonderful 2-player game FortSumter was coming to digital via Playdek, I was…well, let’s just say excited and leave it at that (I don’t want to be embarrassed).
Now that day has finally arrived, with it dropping on all platforms (Steam, iOS, and Android) yesterday to a lot of fanfare.
Needless to say, I jumped on it as soon as I could.
This 2-player card-driven game was designed by Mark Herman with artwork by Knut Grünitz and Rodger B. MacGowan and published by GMT Games. The app, as noted, comes from Playdek and it is up to the usual Playdek standards.
Imagine you really love trees, so much so that you want to build your own place to house them. To look at them. To love them.
Say you’re walking through your forest of trees, when you are suddenly attacked by a bunch of ninjas who also really love trees! In fact, they’re trying to tear down your trees because they want their trees to be more prestigious.
Who knew that growing trees was such a militant business?
The game was designed by Dan Cassar and the new edition has artwork from the immensely-talented Beth Sobel. Originally published in 2015, the new version came out in 2018. It didn’t have any rules revisions or anything, just different production quality and art work.