I played the base Fallout boardgame at the Terminal City Tabletop Convention back in March, and it was a fun game. Went on a bit too long, but I think with more plays it would be very great and cut down on the time issue.
June was a slow month for new games, which I know is seriously disappointing to my fellow cult members.
Hey, we all have slow months! Besides, I was busy setting up the Cult of the New to Me fundraiser so wasn’t able to find the time for more.
We raised 50 cents!
Sure, that was when I searched my couch for lost change, but what can you do? It’s not my fault that I gave the print shop the wrong date for the flyers.
Anyway, even with only four games, it was quite the eclectic scattering of new games on my list this month. Sadly, it only had one real stand out, though the jury is still out on at least a couple more.
So, without further adieu (all of my adieu was stolen by a Dwarf who got pissed off at me for not getting his drink to him on time), let’s go!
Rubies make the world go around. Isn’t that what Marilyn Monroe always said? (Editor – Dating yourself *and* being wrong all in one sentence. That’s quite the accomplishment!)
If you’re a merchant in Istanbul in some vague time period of the past, rubies are your ultimate goal and the reason you’re doing all of that trading to begin with.
At least that’s the case if you’re playing Istanbul, the new boardgame app from Acram Digital, adapting the boardgame designed by Rüdiger Dorn.
Acram Digital is known for their stellar boardgame app editions of Steam and 8-Minute Empire and Istanbul blows those out of the park (it probably helps that I like this game better than the other two to begin with).
This is becoming almost a weekly thing! Or maybe it just seems that way.
Anyway, with my latest expansion acquisition (not the latest expansion period, since I am nothing if not eclectic (Editor: You mean random, right?) in my Smash Up buying habits).
Still haven’t come up with the meta joke yet to open these reviews, but I guess that will probably happen with the last one.
Ain’t that always the way!
My latest expansion is What Were We Thinking? The expansion is once again designed by the illustrious (and probably extremely handsome) Paul Peterson with art this time by Alberto Tavira, Marcel Stobinski, Gong Studios, and Francisco Rico Torres. It is once again published by Alderac Entertainment Group (AEG) and was released in 2017.
In it, “Michael” asks an innocent question to start it off:
“Just wondering why this is only available to retailers and scalpers. Would be nice if us regular people could get ahold of it.”
A representative from Alderac Entertainment Group (AEG) answers that they are using promotional materials for retailers to give them some reason to notice Smash Up(Editor: Dave would love that job!) and that their policy is to have promotional factions available to the general public in some fashion around a year after the retailer material is released.
While this applies to factions, items like the playmat are too cost-prohibitive to produce for retail sale. The money made from them wouldn’t equal the cost to produce them.
The Civil War (or “American Civil War” for those who aren’t, you know, American) was one of the bloodiest wars in American history, and many military history buffs know a lot about the battles that took place in it.
Gettysburg, Antietam, Vicksburg, all are extremely well-known to anybody with a bit of knowledge about the war.
What isn’t necessarily as prominent in the eye of those not steeped in history is what led up to the war. What led to brother fighting brother, families being torn apart, Clark Gable getting his best known role a country being divided unto itself?
Fort Sumter is a 2-player card-driven game designed by Mark Herman, with art by Knut Grünitz and Rodger B. MacGowan and published in 2018 by GMT Games. It plays in 25-40 minutes (in my experience, it’s been around 25-30 though).