Not because of the ability to pillage the coastal regions of the North Sea (though that does have its appeal, especially if it lets me shop at Harrods).
No, it’s because of the hats.
I think I would rock one of them.
However, since I will never be a Viking (unless I invent a time machine or get my own History Channel show), I will gladly settle for playing Raiders of the North Sea, the fantastic worker placement game designed by Shem Phillips with art by Mihajlo Dimitrievski (aka: the Mico) and published by both Garphill Games and Renegade Game Studios in 2015.
It plays 2-4 players.
In the game, you are Vikings trying to raise a crew for your raiding ships, then going across the water to raid and pillage various settlements for all of the booty, and perhaps get sent to Valhalla on the way.
Everybody loves a good scoundrel, especially in the Science Fiction genre.
When you were a kid, did you want to be Luke Skywalker or did you want to be Han Solo?
The scoundrel always got the girl (we need more SF movies where the female scoundrel gets the guy!). Sure, Luke blew up the Death Star, but he couldn’t have done it without Han.
And he got Princess Leia to fall in love with him to boot!
Why am I talking about thieves and scoundrels?
Because today we’re talking about Clank! In! Space! (and that will be the last time I include all of the exclamation marks in the name. Sorry, Renegade) (Editor: Coward).
Clank in Space is designed by Paul Dennen with art by Rayph Beisner, Raul Ramos, Le Rastislav, Nate Storm, and Franz Vohwinkel. It’s published by Dire Wolf Digital and Renegade Game Studios. It plays 2-4 players with a solo campaign as well.
Clank in Space is the sci-fi version of the classic (Editor: 2016 games cannot be “classics!”) deckbuilding game Clank!(What is it with the exclamation marks, Renegade?).
In the game, each player is a thief scoundrel who has sneaked aboard Lord Eradikus’ pleasure ship to steal one of his valuable artifacts. Lord Eradikus is actually kind of an evil dude, so really you’re doing the galaxy a favour by stealing stuff from him.
One of the pleasures of going to a convention like Dragonflight is the ability to playtest/demo upcoming games, most of the time with the designers themselves.
On Sunday morning, after I had checked out of my room and was looking for a game (or two) before leaving for my 3 hour drive, I was wandering through the Ballroom at the Hilton and stumbled upon a guy sitting at a table with the “Players Wanted” balloon floating above. I had just seen somebody else get up from the table, so I thought this one might be interesting.
The game looked to be a card game and the art work was fairly striking, even from the distance. I walked up and took a closer look.
“The guy” was designer and artist Dylan Mangini and the card game in question is his first design (or at least first that he’s working on publishing) called Mephisto.
This was a really fun 1-4 player (there are slightly different rules for 3-4 players) dueling card game where you have made a deal with Mephistopheles to provide him monster souls, but you are competing with your opponent to get him the most. Only one person can get all of the cool stuff he offers!
I talked with Dylan after playing it, and it’s actually a really cool story.
Dylan designed the game and did all of the art work for it. He is self-publishing the game and currently plans to put it on Kickstarter in October. I hope to get a review copy and do a full review before the campaign starts, but we’ll see.
Please note that this is a “first impressions” post (not a full review) and that this is a prototype so not everything is finalized. Dylan did say that the graphic design is pretty much final but the card text could be tweaked some.
Stained glass windows are beautiful things to look at. No matter what you think of a church’s architecture, the stained glass is usually one of the main attractions and draws your eye to them.
You know what else draws your eye? Beautiful boardgames! (Editor: That transition waspainful)
What has to be one of the most beautiful boardgames of the past two years, or at least the most colourful (maybe after Azul) has to be Sagrada.
Sagrada is a dice game about creating stained glass windows. But with dice!
I’ll bet you thought you’d never hear stained glass and dice in the same sentence, unless it was that news story a few years ago about vandals throwing dice at stained glass windows and breaking them.
Sagrada was designed by Adrian Adamescu and Daryl Andrews, with artwork by those two and Peter Wocken. It’s published by FloodGate Games and plays 2-4 players (Disembodied voice: “Until the expansion…muwahahahahahahahahaha!”).